Bah-weep-graaaaagnah wheep nini bong!
Get a first look at the next bots coming to the game and learn more about ability level 11.
Take part in this SUPER XP event to win:
■ A random G1 Gmetal Power Core
■ Up to 5 Gold Power Core Chips
■ 2,500 4-Stars Shards
■ Up to 2,000 3-Stars Shards
■ Up to 20,000 Premium Shards
■ Up to 50,000 Spark
■ Up to 50,000 Combiner Spark
■ Up to 50,000 C.O.M.B.A.T. Spark
Up to the challenge?
Go for the extra mile and unlock up to 15 Total Spark Crystals from the harder tiers!
Event Type: Alliance Totaliser
Start Date: 20/11/2020 10:00 UTC
End Date: 23/11/2020 10:00 UTC
Bot Experience: SUPER XP
Total Battle Points: 800,000
How to Participate?
- Reach HQ Level 4 and Join an Alliance
- Tap the Event button!
- Select an Event Battle Zone to fight in!
- Win your battle and gather Battle Points!
- Collect prizes!
Event Battle Zones
Each Total Spark Crystal contains a chance to win:
Scattershot & Leozack
The two characters joining the Earth Wars at the end of this saga will be loud and crass Scattershot and overzealous Leozack.
Glitch & Gatorface
Strange things happen around Glitch. On the surface, he's a regular all-terrain C.O.M.B.A.T. 'bot, and as sure a shot as you could hope to find in sniper rifle mode; but probability seems to go haywire when Glitch is in the field, and the impossible become possible, the unlikely likely. The only one oblivious to this odds-upending talent is Glitch himself.
In the wholesale carnage stakes, Gatorface is in a class of a select savage few, if not his own. All he really knows is how to let rip (literally) and he specializes in picking off already wounded and semi-helpless Autobots. What's worse, he likes to play with his 'food', delighting in extending his victims' last agonized moments. Pure predator, Gatorface has few friends and fewer enemies.
Ability Level 11
Level 11 for a selection of characters abilities will be released this Thursday’s content update. Abilities level 11 will be available for all the bots listed below (regardless of their star rating). Upgrading an ability from level 10 to level 11 will cost 1 million Spark and 750,000 Z-Energon.
Optimus Prime / Megatron
Upgrade Bonus: Shielding allies from 40% of received damage
Updated Ability Description: Rally Autobots / Decepticons to engage the target and shield them from 40% of received damage for some secs. Then charge it dealing damage over for seconds and crushing walls along the way.
Additional changes: Optimus Prime and Megatron Ability damage are now dealt over time to minimise the risk of destroying the target on impact. This duration increases with the ability level from 5 secs at level 1 to 10 seconds at level 11.
Ratchet / Hook
Upgrade Bonus: Shielding target from 40% of received damage for 5 secs
Updated Ability Description: Launch a grenade that recovers health to all Autobots and apply a Shield absorbing 40% of received damage in a large area over 5 seconds.
Grimlock / Razorclaw
Upgrade Bonus: Damage extended to a small area
Updated Ability Description: Rush into combat smashing walls along the way. Deals damage to enemies in a small area around the final target.
Firefly / Blastoff
Upgrade Bonus: + Half Damage to nearby targets
Updated Ability Description: Fire 4 powerful rockets at a target building dealing some damage and half of this damage to nearby enemies.
Ironhide / Bludgeon
Upgrade Bonus: 50% protective shield for 8 seconds.
Updated Ability Description: Put a protective shield that blocks 50% damage for 8 seconds, then rush into combat damaging walls along the way. Deals damage to the final target.
Bumblebee / Skrapnel
Upgrade Bonus: +33% Ability Damage
Updated Ability Description: Throw an EMP Bomb that explodes stunning nearby targets for seconds and deals 66% attack damage every second.
Air Raid / Slipstream
Upgrade Bonus: EMP effect
Updated Ability Description: Drop a fusion bomb and stun your target for 20 seconds. If the target is destroyed within 20 seconds, the bomb explodes dealing damage to adjacent targets.
Additional changes: 10% ability damage increase for all levels
Arcee / Nightbird
Upgrade Bonus: Decoy explodes on 0 health stunning nearby targets
Updated Ability Description: Place a decoy that disables defenses, has a percentage of your Health and explodes on 0 health, stunning targets in a large area for 8 seconds (2*, 3*, 4*) / 10 seconds (5*). One decoy can be active at a time.
Seaspray / Octopunch
Upgrade Bonus: + 5 secs EMP duration
Updated Ability Description: Summon a devastating tornado that moves to target location dealing damage every second. Stuns and interrupts defenses for 5.3 seconds.
Bot DPS increased by approx. 10% for all star rating
Double Tornado Speed for all ability levels
Jazz / Mixmaster
Upgrade Bonus: 50% Ability Damage in extended Bombardment Area
Updated Ability Description: Call down a powerful Orbital Bombardment. Deals damage to all targets in a large area and half damage around.
The following bug fixes/improvements went live with a content push last Thursday.
We’ve made further improvements to Sixgun & Triggerhappy behaviour around walls.
We’ve fixed the issues Hound and Dragstrip’s G1 cores casting two decoys instead of one.