General Information:
Tech Specs*
Ancient warrior who has continued to fight to protect the menacing power of Super Energon. His Combination Spark, condensed over millennia of countless battles, has the secret ability to allow all five of his components to transform and combine. That ultimate Super Link ability is sure to lead to victory in key conflicts.
*Tech specs translations by Doug Dlin. The statistic numbers were different between the packaging and tech spec card scans. These final numbers were taken from Takara's web site. I have fond memories of G1 Superion. I remember seeing the commercial roughly around September and begging my father to help me find him. I remember us searching about six toy stores in Chinatown on a cold, wet winter night, but of course none of them had it. I gave up that night, but months later, in early December, my father gave me a gift that I'll never forget: the Superion gift set. It was one of tne of the best Christmas gifts he ever gave me. When it was announced that Energon/Superlink would be getting its own Superion toy, I was thrilled! Of course, economic realities sort of put a dampener on things. For Energon, Hasbro would only be releasing the toys individually, not as a gift set (whereas in the 80's, the Aerialbots were available both ways). But I was thrilled to hear that Takara was releasing this team in a gift set! And it is that gift set that is reviewed here.
Afterburner is the largest member of the team, and in the old days, that would have automatically made him the leader as well. Although the largest member of the team, he's not quite deluxe sized, but essentially the toy has to triple change (jet, robot and main body of Superion) so it has a bit more functionality than the average deluxe Transformer.
Vehicle Mode: What's great is that not only is the general shape of the vehicle sleek and angular, so are most of the sculpted details. From front to back most of the details on this toy are diamond shaped or triangular, really pushing the whole "arrow shaped" concept of the vehicle. This extends to even the cockpit windows, which are very sleek and end at sharp angles.In the more "standard" department, the top of the cockpit has a sculpted Autobot symbol. A bit behind that is the Autobot Spark Crystal. AFterburner's color scheme leans towards matching up with Firebolt and Sling. He is made up of red, light grey, silver and black. Light grey and red are the most prominant colors with black making up edges such as the front of the nosecone. Blue is used for paint detail on the front and back of the vehicle. Like the details and general shape of the plane, the color details are angled and sharp as well. On the back, light grey meets up with red at sharp, jagged angles. On the froont section, the light grey meets the red at longer, but still sharp angles. This careful placement of color scheme helps to reinforce the appearance of a super fast and sleek vehicle. Afterburner has two Mini-Con Powerlinx pegs at the back of the vehicle. These can be used to attach either Energon weapons or Mini-Cons. The vertical fins sort of get in the way a bit, but they're bendable and can be angled inward. On the flip side of each peg is another, but these are a bit less useful. You can attach certain Energon weapons and have them face backwards, which is kind of neat, but also looks a bit odd depending on which weapon you put there. Fitting Mini-cons on the other hand is a much more difficult proposition. This is one time you'll have to pick and choose Mini-Cons by their size and shapes to squeeze into the small spaces. Transformation to Robot Mode:
Robot Mode: However, at the same time, Afterburner continues using sleek and angled design elements. His lower arms are rectangular, but have the triangular vertical vehicle mode fins on them. His chest is the front of the vehicle, making it essentially one elongated arrow. The legs have triangular details on the knees and feet as well, rounding out the group of angled and sharp angles on this toy. The head design for Afterburner is a different than the other members of the team. His head is rounded, but has curious details. At the top of the head, instead of a typical crest with ridges, we get what looks like a tiny radar dish. The sides also have small circular details next to each cheek, another rather unusual design element. What I really like is a grey "V" shaped design which starts on the sides and meets in the middle, forming a sharp point at the nose. This is very much in tune with the angular design on the rest of the figure. A lot more black is revealed in this mode via the feet, upper legs, arms and the head. We also see a different shade of silver that looks like it has some super light bronze color mixed in. These parts look almost metallic, which I'm sure was part of the point. The silvers and blacks work well with the light grey and red colors. Overall, a very nice color scheme. Afterburner comes with no weapons for himself, so I assume he's expected to borrow the other team member weapons or use Energon weapons from other figures. This is sort of a shame. It would have been nice to give him at least a gun or something, even if they just recycled a weapon sculpt from another figure it would have added to the value of the five pack. Afterburner has a whopping twenty one points of articulation. This is due in part to his joints mostly being on hinges and ratchet joints. However, due to his transform scheme, he does not have waist articulation. Still, you can strike some pretty nice poses with this guy. There is on design oddity. When you connect the rectangular landing gear piece to the groove on his waist, there is also a circular hole there that looks like you're supposed to connect to the peg on the underside of the nosecone. While the two definitely meet, the peg is a bit too wide for the hole. This makes the figure slightly more unstable than it would be otherwise. Curious.
Final Thoughts (on Afterburner):
Vehicle Mode: There is quite a bit of detail on Air Rider. Inside the cockpit is a seat and control panel. Right outside the cockpit window is a nice angular design. The front has vents and the top has jagged designs seen on the real life Raptor, albeit in different places. Design lines run along the back and sides of the jet, adding some sleekness to the appearance of the toy. Color-wise, Air Rider has a simple, yet effective color scheme. He is mostly black. Silver is used on the area around the cockpit cover and on the sides. The lines on the back and sides along with the vents and other minor details are painted orange, giving them a nice glowing look against the black. The wings are light blue plastic whereas the fins on top are partially painted light blue. The cockpit cover is translucent blue plastic. An Autobot Spark Crystal rests at the back of the jet while a regular sculpted Autobot symbol is found on the left side near the cockpit. The background is painted white, and the raised parts of the symbol are red. The Energon Stars included with Superion are all the same dark, translucent blue as the cockpit cover. The barrels of the weapons are the same. Air Rider's weapons are long cannons with a barrel on either end. The barrels can swivel (for the Superion form) on a central piece with two hinges. This piece is light blue. These cannons mount on each wing which has a hole in it that fits Energon weapons. What's nice is that the wing is thick enough to allow a weapon to be attached on the top and bottom, giving this guy some added artillery potential. Air Rider has three landing gear pieces, one on each side and one under the cockpit. They have non-working wheels, but serve the purpose of allowing you to keep the figure even in vehicle mode. Transformation to Robot Mode:
Robot Mode: The aforementioned sculpted Autobot symbol is on the left side of the chest, but what's neat is that the other side has a matching indentation, but instead of another Autobot symbol, there are four "bolts" in there, making it look more like the Autobot symbol is a badge that is attached to the robot. The robot arms and legs are nicely proportioned and have nice detail work. The upper arms have about three "layers" of armor, with beveled surfaces making up detail. The lower arms have what look like pistons sculpted into the middle. The upper legs have similar beveled patterns as the upper arms, and the lower legs are nicely angled so they don't look clunky at all. A lot more light blue shows up in this form thanks to the upper arms and upper legs. The lower arms are black with orange paint on the fingers, a nice carry over of color from the vehicle mode. While Air Rider comes with two weapons that he can hold in his hands (top or bottom). Technically if you wanted to go nuts you could attach more on the wings attached to his knees. I actually prefer having him hold his regular weapons under hand, that way you don't have to angle it and he can hold it pointing straight. Air Rider has thirteen points of articulation in this form. That's excellent considering the figure size, and most of these are ball joints!
Final Thoughts (on Air Rider):
Firebolt is a redeco of the Air Rider figure. This portion of the review will just focus on the changes made to the toy for its change to Firebolt.
Vehicle Mode: Firebolt has the same accessories as Air Rider. However, whereas the base of Air Rider's weapons were light blue, Firebolt's are grey to match his wing color. The barrels of the guns and the Energon Star remain translucent blue however, a theme that remains consistant from figure to figure in this set.
Robot Mode:
Final Thoughts (on Firebolt):
Vehicle Mode: There is a good chunk of detail on this toy. Among the ones I really like are the small "bolts" on the cockpit cover, the cut lines onthe nosecone and the fan blade details sculpted into the engines. Skydive's deco is primarily made up of blue, white and gold. Light blue and black are in the mix as well. The central body, engines and rear are a combination of light blue, blue and white. The middle portion and the wings are mostly white and gold. The fans inside the engines are gold as well. White, blue and gold is hardly a new color combination for a Transformer, G2 "Jaguar" of the Rescue Force is just one example. The black portions help give a visual break between the various lighter colors, resulting in a Transformer with a solid color scheme. Another nice deco touch: two large Autobot symbols tampographed onto the wings. Transformation to Robot Mode:
Robot Mode: The robot head is a different design than the typical Transformer head. Instead of being squared off or rectangular, it is rounded, with visor eyes that look like they have sleek, rectangular goggles around them. Nice and different. I also love how the dual barreled cannon from the vehicle mode can still flip down to look like a pair of night vision goggles or something, a neat touch. I like the way the robot mode was designed to have the Spark Crystal wind up right at the center of the chest, where it doubles as an impressive looking Autobot emblem. Technically, Skydive has seven holes to attach Energon weapons in in this form. However, with four being on his back, you'll wind up making him a bit back heavy, so you'll have to play with the pose a bit to get him to stand. Without extra weapons, you can just take the weapon included with the figure, flip down the handle and place it in his hands. Skydive has twelve points of articulation, most of them being ball joints, allowing for a wide range of movement.
Final Thoughts (on Skydive):
Sling is a redeco of the Skydive mold, so this portion of the review will focus on the changes made to the deco.
Vehicle Mode:
Robot Mode:
Final Thoughts (on Sling):
While the individual robots on this team are cool and all, fact is everyone who is getting this set is going to do it for the big show: Superion. Following in the footsteps of their G1 counterparts, the four smaller team members can become either arms or legs and Afterburner forms the core body. First this portion of the review will cover how to transform each into their respective parts, then the combination, then the toy itself. All transform instructions begin with the toy in vehicle mode. Afterburner Transformation:
Air Rider/Firebolt Transformations (Arms and Legs):
Skydive/Sling Transformations (Arms):
Skydive/Sling Transformations (Legs):
Assembly:
Review: Most people tend to say that I am far too lenient with my toy reviews, and perhaps they're right. And my enthusiasm for this toy is high, but even I will admit to two very large flaws with it, and I will address those before gushing about the good stuff. The first oddity that most people noticed from early pictures of this toy is the lack of hands. Now, realistically speaking, we are talking about an alien robot here, emphasis on the word alien. I think there is an expectation (and not an unwarranted one) that Transformers (or most action figures) in general have to follow a particular body type. In general we expect two arms, two legs, two fists/claws (or some other type of hand) and a head on our Transformers. It's been that way since G1, why stop now? Well, Superion really doesn't violate that "rule" very much. He has a head, two arms, two legs, a central body etc. But somehow, in the design process, it was decided he would not have hands. Sure you can kind of interpret the four laser barrels on the Air Rider/Firebolt hands as "fingers", and maybe you can think of the dual barreled weapon for the Skydive/Sling arms as a big "claw", but they really aren't meant to be either. So Superion doesn't have hands. That's one oddity that most people I've talked to just don't seem to like, fair enough. The second oddity (more of a design flaw really) involves the central body formed by Afterburner. When the nosecone of the jet attaches to the waist piece, we're talking about a fairly tiny peg that is meant to rest in a fairly small hole. The problem: the hole does not hold he peg well. The result? A part that tends to slip out and make Superion look like he is partially hunched over. Now, I have heard from someone who already has the US version of the toy that the US version holds much better, so perhaps this is something unique to the Takara release, but it is still a bad design. It would have been better to have a larger peg that flipped out or something attaching to a larger, more secure hole. Not something the size of a Powerlinx peg necesarily, but bigger than what is there. Okay, so Superion is not perfect. But he is far from a disaster either. First off, the new joint system developed for this toy is very nice. It is secure and holds the joints together well. When they connect, they really lock into place. That's critical, especially since the toy needs to have some range of motion by today's standards. These tight joints help keep him in different poses. Being made up of five jets/planes, Superion cannot help but look angular and sleek in many places. This is most evident in the chest/head design. The head (despite what many have thought from preliminary pictures) is not a replica of Armada Megatron's head. While both do have horn like protrusions on either side of the head, Megatron's has serrated teeth while Superion's is more like a smooth blade. Megatron's head is rounded in the "helmet" portion whereas Superion's is squared off and angular. Any similarity between the two is very superficial at best. The chest piece is probably the most angular, and sort of harks back to G1 Superion's chest piece. G1 Superion's chest piece looked like some type of aerial vehicle itself, with small "wings" on the sides and a central triangular section that looked like a nosecone. Here, the chest is a nosecone, with two smaller wings out on the sides. Being jets, the four limbs all have wings and fins etc. that really give Superion a further angular appearance. Unlike his G1 predecessor who hid the wings on the legs (basically by sweeping them back), here the wings on all four limbs are quite apparent and look great. In a sense, you want to be reminded that this guy is made up of five individual vehicles instead of being made up of plain squares or rectangles (as the animation model for G1 Superion did). Superion has seven points of articulation. This doesn't sound like a lot, but you have to consider that the five-combiners of the past usually had about two. Also consider that four of these points, the legs have more than one possible range of movement. For instance, the knees can bend and you can rotate the legs to face outward or inward. The hip joints can move to the sides, back and forward. Also, if you use Air Rider or Firebolt as a leg, he sort of has an added point of articulation in that the robot feet of these two team members effectively become Superion's feet, allowing you to bend them on the hinge of Air Rider or Firebolt's feet. Very cool. Having the head of Superion be part of Afterburner rather than a piece you add on allows it to move side to side. These are all dramatic improvements over the old G1 combiner designs. Each one of Superion's limbs has several places to attach Energon weapons. You pretty much just need to use your imagination, but for the purposes of my photos, I was able to attach eleven weapons between all the parts of Superion (this includes putting two on his back, looking like he is carrying them as spare weapons). However, I honestly think I could have squeezed in a couple more. On his own, Superion has roughly ten barrels of firepower (depending on who's an arm and who's a leg), but his potential is much greater than that, and I really dig that.
Final Thoughts (on Superion):
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