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General Information: Images:
For the first time in a while, we get an Autobot named Inferno who turns into a fire truck. This new character being introduced into the Armada/Energon continuity is designed to merge with Hot Shot. The later part of this review will focus on both those combined robots with an emphasis on how to transform Hot Shot into his half of those robots. The actual reviews for the robots themselves will be available in both this review and the Hot Shot review.
Vehicle Mode: I must confess to being rather fond of Inferno's sculpt. There is a lot of detail in this toy, and the design looks functional and cool at the same time. Starting with the front, it looks like there is a winch on there with rope (non functional, but sculpted nicely). The sirens are small and unobtrusive. The cannon top has some tubes running from end to end and the mechanism which turns it looks like a container that could be holding water or some flame retardant foam. The sides of the vehicle have neat details such as vents, ladders and tubes. The right side features a nicely heat stamped Autobot symbol. In a real nice touch, the ends of Inferno's feet form an area where one could imagine Cybertronian (or human) fire fighters standing on at the rear of the vehicle. Inferno's not all about looks, there is some play value here too. The cannon on the top of the vehicle can be rotated by turning the container next to it. The missile is fired by the black trigger on top, and actually shoots fairly far. On both sides of the vehicle, towards the middle are Mini-Con Powerlinx points. This is a perfect place to attach everything from vehicles to Mini-Cons that become weapons such as Firebot. Towards the back of the vehicle, you'll find a hole on either side that you can fit Omnicon weapons or even Hot Shot's weapon into. Hasbro has standardized the peg and hole sizes between Armada and Energon, so this adds a level of interaction between your toys that really elevates the figure's fun factor. There are no surprises in Inferno's deco. He's mostly red with the cannon on top and other parts being silver. There is some gold used for detailing on the front and sides of the vehicle. A bit of blue gray is used too, most evident on the cannon base and the missile in the cannon. Transformation to Robot Mode:
Robot Mode: Inferno has fifteen points of articulation, not including his arm mounted cannon which can swivel 180 degrees. Despite his bulk, these points of articulation are all actually meaningful points of articulation such as his shoulders, elbow and knees. After going through Armada which featured mostly limited articulation, it's nice to have new Transformers that go back to the Beast Wars to Robots in Disguise era of movement. The Powerlinx points that Inferno has in vehicle form can also be used here since they wind up on his shoulders. They are facing forward, so some Mini-Cons will work better than others. My particular favorite for the spot is Makeshift from the Emergency Team since you can move his cannons forward.
Spark of Combination: The name of the robot depends on which robot transforms into the upper body. If the robot forms the upper body, the robot is called by that name. The robots each combine by connecting with each other via a series of clips at the middle section of the combined robot. On Hot Shot, these clips are where his robot head would be in robot form.Each of the instruction sets below begin with the toy in robot form. Transformation to become Powerlinx Hot Shot
Transformation to become Powerlinx Inferno
Powerlinx Hot Shot:
Moving on to the legs, while the legs and lower body have much more appropriate proportions, the legs are unable to move due to the way they are formed. The best way to accept Powerlinx Hot Shot is to just take him for what he is, an oddly proportioned combiner. He can still move his arms (thankfully) and hold weapons such as the Energon Saber. For extra fun, hook up Mini-Cons to the Powerlinx points on the legs.
Powerlinx Inferno: The other fear I had was that each combined form would be a really big brick with no poseability. For Powerlinx Inferno however, this fear is unfounded. Powerlinx Inferno actually has fourteen points of articulation (and meaningful articulation at that, including arms, shoulders, knees etc.). If you want to go nuts and add in the two back mounted weapons, Powerlinx Inferno actually has sixteen points of articulation. With only the weapons included with Hot Shot and Inferno, Powerlinx Inferno is already well armed. A cannon on one arm, a missile launcher in hand and the two big honkin' cannons formed from Inferno's legs all work together to make Powerlinx Inferno look formidable. You can utilize the Powerlinx Mini-Con points on the shoulders to add more firepower, and his fists can fit weapons such as the Star Saber or Omnicon weapons. The only slight disappointment, and it is a very slight one, is that Powerlinx Inferno uses the same robot head as Inferno. It would have been really cool if the combination of the two formed a "new" robot with a new head and identity. This hardly detracts from the fun of the toy, but it is something that bugged me. Powerlinx Inferno is actually the superior of the two combined forms of Hot Shot and Inferno. It has the most poseability and the best visual appeal of the two. Energon Inferno is one of my favorite figures of the line so far. He has two cool modes, he has great poseability, and his "Powerlinx" combined form is the superior of the two! Hasbro and Takara deserve praise for making a toy that is fun and looks great at the same time. Highly recommended.
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