Cybertron Defense Scattorshot Toy Review

in 2006, Action Figure Review, Autobot, Cybertron, Voyager

Cybertron

General Information:
Release Date: January 2006
Price Point: $19.99 (varies depending on retailer)
Retailer: General (Toys R Us, Target, Wal-Mart etc.)
Accessories: Cyber Planet Key, Rifle, Missiles x 2

Images:

*Images and text from Hasbrotoyshop.com:
SCATTORSHOT has proven himself a hero during the campaign on Earth, and his newfound confidence manifests itself in his redesigned robot and vehicle modes. He is perfectly adapted to the harsh conditions he will find on CYBERTRON. Its surface is cracked and tossed into jagged rubble by the horrible gravity of the black hole, and it is infested with dangerous TERRORCONS, mutant robots programmed only for destruction. SCATTORSHOT still worries about bad luck, but he now believes that enough firepower can overcome even all the bad luck in the universe.

Strength: 9 Intelligence: 7 Speed: 6 Endurance: 6 Rank: 7 Courage: 9 Firepower: 9.5 Skill: 8

Scattorshot was a basic sized Autobot in the first wave of Transformers for the Cybertron line. A later upgrade wound up giving the small Transformer a new and larger form. Part of the "Cybertron Defense" team that includes Hot Shot and Red Alert, the focus on this trio was to offer powerful upgrades with heavy firepower.
Each Cybertron Transformer comes with a Planet Key with a code printed on it. Scattorshot's code is v4kt. Unlocking this at transformers.com gives you an image of Scattorshot's color chart and the following text:

Scattorshot used to be, well, a wimp. He whined and complained and was scared of almost everything. He was a naysayer and liked to foretell his own doom. Not anymore!!! With his amazing upgrade, Scattorshot has an entirely new outlook on life! When the Cybertron Defense team was mowing down the Scrapmetal hordes on Cybertron, Red Alert was ambushed as he scanned the cities for other life forms. Thinking nothing about himself, Scattorshot leapt into the middle of the botpile, smashed every single Scrapmetal with his bare hands and pulled the shaking Red Alert from certain doom.

Vehicle Mode:
Scattorshot's new vehicle mode is a missile/rocket tank. The basic structure is simple, a huge rocket firing mechanism on top (with twenty two tubes of firepower) and a bottom section on treads with a row of blades running along the front. Despite its basic shape, there is a fantastic amount of detail sculpte dinto this figure. The rocket launcher section on top has many rows of circles indicating bolts welded into metal plates. As expected you will also find vents, cut lines, rectangles and triangular shapes of all sorts. In addition there are more practical details such as a cockpit window, cabin hatches and cross hatch patterns.

Cybertron Defense Scattorshot's color scheme is based on Scattorshot's, but every color has been made a shade darker. The two primary colors in this form are blue and grey, with metallic black plastic in the front. Metallic gold, metallic silver and dark grey. The drak grey is primarily used on the rocket launcher and the cockpit window section. Silver runs along the sides and is sprayed along the edge of the blades on the front of the vehicle. Metallic gold is used for small details on the side and on the rocket launcher. Each single rocket tip is painted this color.

Scattorshot doesn't just look great in this form, he's fun too! The rocket launcher can angle upwards. Each half of the rocket launcher has a slot in the back for Cyber Keys. Insert it into the right slot and the side swings out. Using the tab on the side, push it forward and a missile launcher is revealed with a translucent yellow targeting scope. Insert the Key into the left slot and a huge extended cannon is revealed. Want to add more offensive firepower? Scattorshot has a Mini-Con Powerlinx peg on either side of the vehicle towards the back. Just attach a Mini-Con like Steamhammer and you get more power added on to this bad boy. While it is not mentioned in his instructions, you can also attach his rifle to these pegs. This of course also means you can attach Energon weapons to him.

Transformation to Robot Mode:

  1. Remove the rifle if attached.
  2. Swing the rear halves of the treads forward, turn them around and attach them to the front tread halves.
  3. Swing the halves of the front blades out.
  4. Split the rocket launcher and swing the arms out to the sides.
  5. Swing out the fists on each arm.
  6. Split the front section in half to form the robot legs.
  7. Swing the robot head forward.
  8. Attach the rifle to one of his hands.

Robot Mode:
Scattorshot's new robot form takes some design cues from the first Scattorshot figure. The head design is the most obvious. Like the Scout class figure, he has visor eyes, a central crest with two lines running to the back of the head and a pair of "goggles". His shoulders have circles on them that correlate directly with circles on the smaller figures' shoulders. Even his chest design has an angular design that has hints of the triangular design of the first Scattorshot's chest. However, this is where the sculpted similarities end.

Scattorshot is extremely bulky compared to the rather thin Scattorshot. His arms and legs are very blocky, and the rocket launchers on his arms enhance this powerful appearance. Small details are plentiful here including a large "X" on his chest, welded bolt details and beveled sections such as the knee armor. What's fantastic is that "blocky" does not translate to "ugly" here. Most of his details are fairly angular, giving him a sleek appearance despite his bulk.
All the same colors from the vehicle mode carry over into the robot mode, offering som enice consistancy. The head, upper arms and lower arms are gold. Black is used for the elbow section, fists and the upper legs. Blue makes up the rest. paint details are provided by metallic gold and silver. A bit of translucent yellow appears on the goggles on his head.

Scattorshot has eighteen points of articulation. Many of these are ratchet joints set at the perfect places, allowing him to get in some striking poses. The Cyber Key gimmicks work here for his arms, but he cannot be holding other weapons in his fists when they are activated. Each weapon essentially winds up folding over onto his arm. The left arm even has a handle that winds up in his fist. Engaging these weapons truly makes Scattorshot look amazing. Add on Energon weapons or Mini-Cons to the pegs (now on his legs) and you have one awesome looking Transformer.

Final Thoughts:
Cybertron Defense Scattorshot is a perfect example of how to upgrade a character. Unlike Armada where many upgrades were just redecos, using a whole new sculpt (and a fantastic one at that) is the way to go. Highly recommended.