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General Information: Images:
*Official photos from Botcon.com.
This version of Blurr is unique among Botcon exclusives in that the mold we based it on was also named Blurr two previous times. The first time, this sculpt was Armada Blurr, which was later retooled and recolored into Cybertron Blurr. This made this sculpt a natural choice to represent an alternate universe version of the character. This review will focus on the changes made to thie sculpt for this release.
Vehicle Mode: The key to making this vehicle look exciting was not so much the base plastic colors, but rather the colors put on it. The black acts as a wonderful canvas for an amazing deco comprised of electric blue, silver, red and metallic black. The blue is the most striking of the colors, forming a lightning pattern that starts at the front of the vehicle and sweeps to the back all along the sides. It's not something you see often on Transformers and even less so to this level of detail, so it really catches the eye. The silver color is found all over the vehicle including the front hood, the wheels on the sides and several of the engine pieces towards the back. There's a really nice looking silver stripe pattern painted down the middle on the top of the vehicle, with red filling in some details in the middle, creating a wonderful contrast. The metallic black color is used along the top of the vehicle's cabin section. to match up with the black on the rest of the figure. The Cyber Key also uses black paint around the perimeter with the lightning symbol in the center vac metallized in silver. The blue lightning element is the one that most harkens not just to Generation One Blurr, but also the ability of Blurr to draw "speed" from the energy of others. The silver colors add some fantastic focus to the mechanical details such as turbines and exhaust pipes. Overall, this is a very powerful looking color scheme. The Cyber Key gimmick is the primary gimmick in this form. Insert the Cyber Key into the back of the vehicle and the sides swing down, converting Blurr from a ground vehicle into a flying car. This also reveals the launchers on the missile launchers, allowing you to fire the missiles. No new paint decos are revealed, but you do get a much better look at the launchers, which are cast in blue with black ends on the front and back. The gimmick still works perfectly and I had no problems with having the sides flip down and snap back into place. Transformation to Robot Mode:
Robot Mode: All the colors that were present in the vehicle mode appear here including red and silver. The silver is the most heavily used, found on the robot face, the "cluster missile" details on his shoulders and the lower legs. Red appears on his robot face on his one eye and the scars over the other one (more on that in a bit). A couple of new colors appear in the form of yellow, white and purple. The white and purple work together to form the Autobot symbol on his chest. The yellow is found on the head, where it is used to paint the details on either side of his chin and on the crest. The colors keep continuity with the vehicle mode, while not overwhelming you by having even more lightning details in this form. It's a nice balance between modes. Blurr was one of the Botcon figures that received a new head sculpt. Many people may wonder what the point of this was. After all, the Cybertron Blurr figure already had a head sculpt that was very much based on the Generation One character. We did consider saving money at one point and just reusing that head, but the more we thought about it the more it made sense to try to improve upon that sculpt and make it different. Like the Cybertron Blurr head sculpt we used many of the "classic" Blurr elements including a "helmet" section that slopes downward towards the back, a raised pod attached to the top of the head and ridged lines running along the sides from side to side. So how does it differ from the other Blurr head sculpt? This head sculpt is a bit more narrow and tightly detailed than the one used on Cybertron Blurr. And then there is the eye. With the concept of an alternate universe, we wanted to play with several tropes of that type of tale. Rodimus having a mustache and beard was one. A character having an "eyepatch" was another, hence Blurr getting the eyepatch with some evidence of scarring behind it. It makes the character distinctive and adds to the air of menace that his colors already exude. Of the two sculpts, I prefer this one to the other. All of the joints on this figure are tight and he has no issues with stability. The missile launchers work perfectly as well.
Final Thoughts:
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In the 1986 animated "Transformers: The Movie" feature film, fans were introduced to an Autobot unlike any other. Moving at super speeds and talking just as fast, Blurr occupied a rather unique place in Transformers history. For many years after G1, he was ignored for the most part but eventually the character name was brought back as 
