Hunt for the Decepticons Tomahawk Toy Review

in 2010, Action Figure Review, Autobot, Hunt for the Decepticons, Revenge of the Fallen

Revenge of the Fallen

General Information:
Release Date: October 2010
Price Point: $12.99 (varies depending on retailer)
Retailer: General (Toys R Us, Target, Wal-Mart etc.)
Accessories: Missiles x 2, Missile launchers x 2

Images:

*Images and text below from the official Transformers web site:
TOMAHAWK may be slow, but he's made a career out of taking on DECEPTICONS faster than him, and blowing them out of the sky. He uses himself as bait to draw in overconfident DECEPTICON aces, then he fills the sky around them with heat-seeking missiles. JETBLADE and TERRADIVE don't stand a chance.

Turn the tables on enemy forces when you throw this warrior into the fight! Your TOMAHAWK figure is dedicated to destroying any opponent and his snapping pincer accessories will help you two get the job done. If robot combat turns into a chase, convert your hero into combat helicopter vehicle mode and deploy his launching missile accessories from the "skies"!

Battle-ready robot-to-vehicle figure converts from robot mode with snapping pincer accessories to combat helicopter vehicle mode with two launching "missiles" -- and back again! Ages 5 and up.

Redecos have long been the mechanism used in Transformers toy lines to introduce new characters and sometimes the results are really cool such as "Revenge of the Fallen" Swerve. However, now and then it is really cool to get a brand new sculpt and character at the same time in an established line. One of the late 2010 additions to the "Hunt for the Decepticons" line is Tomahawk, an Auobot with an aerial alternate form. The name Tomahawk has many root origins, but the interesting Hasbro connection is that "Tomahawk" also refers to a vehicle used in the G.I. Joe toy line that is a modified military helicopter.

Vehicle Mode:
Tomahawk's vehicle mode is based on the Eurocopter Tiger. Tomahawk retains several design elements of the real life vehicle including:

  • The angled cockpit section that starts level at the top, then angles down looking almost like a steep staircase.
  • The front of the vehicle has a small camera pod mounted on the underside of the cockpit complete with circles that look like lenses.
  • The helicopter has four blades with a slight angle at the edges.
  • There are wings mounted on either side of the vehicle with missiles on the underside and guns at the end, similar to the wings found on the Tiger.
  • There is a small circular pod on the top of the helicopter rotor right in the center.

Of course, to avoid licensing issues several modifications were made from the real life vehicle to its translation into toy form. In general, Tomahawk's vehicle mode is a lot more angular than the rounded and smooth design of the Tiger. Other differences include:

  • Tomahawk has two large air intakes on either side of the vehicle, something the Tiger does not have.
  • The pod on the underside of the cockpit is flanked by two small horizontal wings.
  • The angle of the end of the wings is much more severe than those on the real life Tiger.
  • The tail section is a design unique to Tomahawk. Whereas the Tiger's rear section has horizontal stabilizers with a a vertical stabilizer pointing up, Tomahawk has no horizontal pieces and two vertical ones.

Real details or no, there are a lot of really nicely sculpted bits on this figure. What draws my eye immediately is the interior of the cockpit. There you'll find a chair sculpted with arm rests and all. The aforementioned air vents on the sides have two large flaps on either side and each wing has a really nasty looking machine gun on the ends. Much of the design is very smooth on the top side of the vehicle, but look on the underside and a lot of the robot mode's legs tuck under there. Normally this "undercarriage" kibble would be seen as a bad thing, but in this case the detailing on them is done so well that I actually like it a lot. There are a lot of mechanical details including pistons, wires and gears visible from the sides and I really like the way that looks. I'm also a big fan of the guns on the ends of the wings, which have nice small barrels at the end and rings wrapping around the front, middle and back. The missiles aren't shabby either, with cool horizontal and vertical fins at the ends. Sometimes vehicle modes get the short end of the stick in terms of detail, but that is most certainly not the case with Tomahawk.

Tomahawk's primary plastic colors are black, gold, silver and translucent yellow. Most of the helicopter is made up of black plastic including the nose of the cockpit, the wings, the tail and rotors. The gold parts (which really look more like a metallic beige color) make up the missiles underneath the wings and parts of the undercarriage. Silver plastic makes up more of the undercarriage parts as well as the vents on the sides. The translucent plastic is found on the cockpit. Paint applications are done up in red, silver, black and gold, all colors that work really well against the black plastic that makes up most of the vehicle. The spot of red is found in the front of the cockpit. The small "wings" coming out of the cockpit are silver while the rear rotor and the guns on the ends of the wings are silver as well. The wings have a cool pattern of gold lines and silver Autobot symbols on the sides. Overall it's a tight and solid color scheme that I really like a lot. The black color gives Tomahawk an air of menace befitting an aerial warrior and the contrasting colors are strong but not overwhelming.

The rotor on the helicopter can be spun around, but there is no "auto spin" mechanism such as those you'd find on Evac. To me this is no big deal since you do have two missile launchers! Mounted under each wing is a launcher that fires a gold missile. The launchers are interesting in that they can peg underneath the wings or clip onto the rails on the tail section of the vehicle. This feature will also come into play in the robot mode.

Transformation to Robot Mode:

  1. Detach the weapons if attached.
  2. Swing two of the rotors back to overlap the rotors into a "V" shape.
  3. Swing the undercarriage sections down.
  4. On the parts you just swung down, swing down the black section and then swing out the foot pieces, forming the robot legs.
  5. Swing the vehicle wings up.
  6. Separate the halves of the tail section.
  7. Swing the halves of the tail section forward.
  8. Swing the leg/waist section back on the central hinge.
  9. Push the cockpit section down to form the robot chest and reveal the robot head.
  10. Rotate the air intakes from the sides of the vehicle mode so they point forward.
  11. On each robot arm, swing the tail ends of the vehicle back to reveal the robot hands.
  12. Swing each half of the tail rotor sections forward so they form the outer armor of each forearm.
  13. The rocket launchers can be attached to the underside of the wings (which wind up over his shoulders) or clipped onto his forearms.

Robot Mode:
There's nothing particularly shocking or surprising about Tomahawk's overall design. Like many helicopter based Transformers before him he has the helicopter cockpit on his chest, the sides of the vehicle on the upper body and rotors on his back.

However, the devil is in the details and that is where Tomahawk truly endures. Indeed, seeing such a "standard" type of Transformers design in a movie based line is really welcome in many respects. From the waist up, Tomahawk really does have a more classic Transformers appearance. His head design is rounded with a visor over eyes underneath with a nose and mouth. The helmet section wraps around his chin, with a big chin strap sticking out. Basically Tomahawk's head design looks like a human wearing a helicopter helmet. The smooth design of this head is quite different than most movie designs that usually involve jagged bits here and there and/or insectoid type designs. Many of the helicopter portions wind up on the top of the body, with smooth panels all over the chest, arms and back. This doesn't mean a lack of detail however. His forearms have some nice layers of details sculpted with armor panels seemingly overlapping on top of machinery. The hinge piece that connects to his hands has a strip sculpted into it that leads to the hands from the forearm. His hands are cast in an open palm position, with each finger sculpted in a slightly different position than the one next to it.

Where Tomahawk does utilize a lot of influence from the movie universe designs are his legs. The legs have several layers of angled armor panels that overlap with machinery including pistons, wires and hinges. His feet are bird-like with two claw like "toes" sticking out in front and a small heel piece. These designs look great and don't clash with the upper body design but rather complement them. The bird-like feet are especially appropriate considering Tomahawk's alternate mode. As much as I like the upper body design, it's the legs that you can tell a sculptor spent a lot of time on.

Tomahawk shows off all the same colors as the vheicle mode, but the silver and gold colors feature much more prominantly here and black shows up again all on his legs. His head is cast in black, translucent blue and translucent yellow. The blue is an interesting choice as the intent was to give him light piping eyes. This sort of works, but the yellow visor in front of his eyes obscures the effect slightly. His hands and waist are also cast in silver, contrasting nicely with the top of the robot which is predominantly black.

Copper colored paint joins the colors from the vehicle mode in this form. You'll find this color mostly on his arms located on the shoulders and forearms. Silver and gold are used to offer detailing on his robot head while the legs have black details painted on the sides towards the middle. The vehicle mode color scheme is not a particularly "busy" one so it's nice to see that the robot mode continues that theme.

Tomahawk has seventeen points of articulation in this form. This includes ball joints on his hips and shoulders as well as the wings on his back, both mounted on ball joints. A carry over feature from the vehicle mode involves the weapons, which can be attached to the wings or the tubes on the sides of his arms. My preference is having them on the arms where he can aim them at his enemies more accurately but I do enjoy having the option of having them on the wings, arms or both! If Tomahawk has to get close up in battle, he has a built in melee weapon in the form of his helicopter tail on the right forearm. You can swing that piece forward and the ends of the helicopter tail act like claws. I really like that extra little addition as it makes the character seem like a more well rounded warrior (not just someone who blasts people from the sky).

Final Thoughts:
As an original helicopter sculpt that takes influence from Generation One, I really dig having a toy and character like Tomahawk in the movie universe. With two cool modes, nice accessories and an awesome sculpt this figure is highly recommended!