Transformers Prime Beast Hunters Hun-Gurrr Toy Review
Release Date: January 2013
Price Point: $5.99
Retailer: General release (Toys R Us, Target, Wal-Mart etc.)
Accessories: Dragontooth Saw weapon
- On Card (Official Photo)*
- Beast Mode (Official Photo)*
- Robot Mode (Official Photo)*
- Scan of card (back)
- Scan of Insert
- Beast Mode
- Beast Mode (Side)
- Beast Mode (Back)
- Beast Mode (Angle view)
- Beast Mode (Weapon attached)
- Beast Mode (Extra weapons attached)
- Robot Mode
- Robot Mode (Side)
- Robot Mode (Back)
- Robot Mode (Close up)
- Robot Mode (Focus on head)
- Robot Mode (Angle view)
- Robot Mode (Holding weapon)
- Robot Mode (With extra weapons)
- Robot Mode (Abominus head)
*Images with asterisks* and text below in italics from The Official Transformers web site:
Nothing can stand before the rampaging rage of the two-headed terror known as Hun-Gurrr! Autobots beware, because this Hun-Gurrr figure is one mean Predacon. He's scary enough in robot mode, but he's a 2-headed monster in dragon mode! If he goes on a rampage and needs more firepower than teeth, he's got a deadly weapon in his Dragontooth Saw! Keep converting him back and forth so his Autobot enemies can't keep up! Includes figure and accessory Legion Class Series 3 007 Hun-Gurrr Berserker Infantry Ages 5 and up. Transformers and all related characters are trademarks of Hasbro.
With the introduction of Twinstrike in the early waves of the "Beast Hunters" Cyberverse toy line, fans knew a line of G1 "Terrorcon" inspired Predacons was on the way. The second of these "nu-Terrorcons" to be released is Hun-Gurrr, who in G1 was the leader of the Terrorcon team. His name has been spelled in various ways over the years including "Hun-Grrr" and "Hun-Gar". "Beast Hunters" appears to be using "Hun-Gurrr".
Much like Twinstrike, Hun-Gurr shares many features of his G1 counterpart. These include:
- The head design features central crest in the middle of a rounded helmet section and a face with "visor" eyes above a nose and mouth.
- His chest design has two raised panels on either ide with detailing breaking them up in the center.
- Each of the legs are made from the "neck" of his two beast mode heads leading to the beast mode heads as his feet.
The rest of Hun-Gurrr's design is much more modern. G1 Hun-Grrr was a rather blocky robot (but still had some organic styling for the time). In this case, he has a much more organic, rounded look from the slope of his shoulder armor to the curve on his torso and legs. He also uses the "layered" look popularized by the live action movies. You can see this on his torso, where the chest panels on the side layer over other panels underneath. The center of the chest has a panel and "collar" piece at the top. His legs look like a series of pointed armor panels overlapping as well. It's a great look that fits the character and the "Beast Hunters" theme very well.
Unlike his G1 counterpart, Hun-Gurrr is cast in an light grey and dark red plastic (whereas G1 Hun-Grrr was light grey and purple). The color choice surprised me a bit, but perhaps the designers felt that once combined with the other Predacon Abominus team members there would be too much purple color on the figure. He has several paint applications including yellow on his shoulder armor and chest, silver on the claws attached to his forearms and a light metallic blue on the eyes. A tiny metallic gold Predacon symbol adorns the right side of his chest. A significant amount of light grey paint is used on the torso to fill in details in the middle section. Overall he looks great and these are more than the usual number of paint decos on a Legion Class figure so I'm quite happy with it!
There are eight points of articulation on this figure. I'm stretching it a bit by counting the ability of his arms to rotate on the shoulder hinge (it's really just a part of the transformation). Hun-Gurrr has eight potential connection points for Cyberverse weapons. This includes his feet and fists, but also four connection points on the top and bottom of each arm. These are really meant to connect to other Predacons on his team to form Abominus, but they fit the Cyberverse weapons as well. However, since they're right next to each other, practically speaking you can only attach one weapon on top and one on the bottom of each arm. Hun-Gurrr's "Dragonstooth" weapon is really the same one included with Legion Class Smokescreen but in a darker silver color. He can hold it as a blaster or a melee weapon.
While we're on the subject of functionality, it's not noted anywhere in the instructions but Hun-Gurrr is actually part of a team of five Predacons that will be released over the course of 2013. When combined, they form the Combiner known as Abominus, based on the G1 character of the same name. Hun-Gurrr's two arm holes on the top and bottom are made so you can attach team members to his arms to form Abominus' arms. If you have Twinstrike, you can do this now by connecting the two pegs on Twinstrike's rear beast mode legs to the holes on Hun-Gurrr's arms. In addition, if you swing Hun-Gurrr's chest open, you can flip his head in and reveal Abominus' head! It faces the other way, turning Hun-Gurrr's beast mode tail into Abominus' "chest plate". It was really cool finding all this in one Legion Class figure. I am most impressed.
Transformation to Beast Mode:
- Detach the weapon and set it aside for now.
- Swing the beast mode tail on the back up over the head.
- Swing each arm back, rotate it around and swing up the beast mode claws.
- Swing the front arms forward.
- Reposition the heads so they face forward.
- The weapon can be connected to the holes on the sides of the legs or on the sides of one of the beast mode heads.
In Generation One, Hun-Grrr was a four legged, two headed creature. In this iteration he has some more "dragon-like" qualities (which jives with the intent of the Predacons as a whole) and instead of being four legged, he's two legged similar to a T-Rex. Each head has frills on the sides and a snout that gives off a very dragon-like vibe. His front claws look deadly, but are short (again reminscent of a T-Rex) while his legs are thick and powerful looking. Unlike his G1 counterpart, he isn't really a "tail dragger" but instead it looks like he is meant to hunch forward and charge the enemy! I really dig this beast mode and the way it blends the new "dragon" design aesthetic with elements of the G1 character's design.
This mode pretty much shows off all the colors of the robot mode - but the tail adds a splash of red color with light grey paint in the middle. We also get a better look at the heads, each of which has yellow eyes. Overall he looks great.
Practically speaking, you can attach four weapons to Hun-Gurrr at the same time, two on his legs and two in his mouths. There's also an additional pair of connection points: C-Clips, one located under each head! I'm sure these will be part of his "Combiner" feature, but they also work perfectly with C-Clip weapons that were widely available during the "Dark of the Moon" era.
In this form, Hun-Gurrr has seven points of articulation, including each head and the base of his long necks. His arms are the same piece of plastic, so they swing up and down together.
Hun-Gurrr is simply an awesome Legion Class figure. A lot of detail, paint deco and design creativity was worked into this figure punctuated by a touch of G1 love. The fact that he's "self contained" in forming the central portion of Abominus makes him even cooler in my book. Highly recommended!