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General Information:
Text below from Transformers.com Power up for the ultimate robot battles! Your WINDBURN figure is already a virtually unstoppable opponent in his vehicle and robot modes. But his strength gets doubled when you factor in your DARKRAY figure and his four modes! Convert this MINI-CON ally figure to weapon accessories for him when he's in helicopter vehicle mode or Commander mode. Then, convert your DARKRAY figure into an armor accessory for your WINDBURN figure's Power Up Mode! And the action doesn't stop there. With this Power Core interchangeable robot combination system, MINI-CON figures and drone vehicles (sold separately) can attach to power up any Commander figure. Collect more packs and you can create tons of unique and fierce robot battler figure combinations! Two-pack includes WINDBURN and DARKRAY figures. Ages 5 and up. The end of 2010 is seeing the release of a wave of Power Core Combiners entirely made up of redecos both in the two and five packs. Instead of straight up redecos of previous figures being repackaged, there is a "mix and match" going on where Mini-Cons and Drones alike are being swapped around mold-wise with different Commander figures. This two pack is a redeco of Searchlight, but instead of being packaged with a redeco of Backwind, he is now matched up with a redeco of Caliburst from the Huffer two pack. Check those two reviews out for detailed reviews of those particular sculpts. This review will focus on the changes made to the figures for this release.
I covered the Caliburst/Darkray sculpt's various modes extensively in design in Huffer's review so check that out if you want a blow by blow of how each mode works out. Let's just say overall they're pretty cool and this sculpt is one of the better Mini-Cons to come out in the first wave. My focus here will be on the color changes made to the figure (there are no sculpt changes) but for the sake of being complete I've included (slightly modified) transformation instructions below. The color swap is pretty basic between Caliburst and Darkray, but the paint scheme is quite different. The light, translucent blue plastic on Caliburst has been replaced with a dark green translucent plastic. The silver parts are now black except for the "wings" which are translucent green on this figure. The tip of the cannon (now black) is translucent green. This is definitely a different color than the blue on Caliburst, and while it looks good, I prefer the lighter color of Caliburst. I find that if you go too dark on translucent plastic, you sort of lose the point of using translucent plastic at all since it looks almost solid under certain lighting. It's not a bad color mind you, it looks nice, it's just not my first choice. Very little paint is used here. The face is painted black and the chest has some blue grey paint on it, but that's it. Overall, I still dig this sculpt a lot, but I think a more dynamic color would have been nice (perhaps a translucent red to go along with Windburn's colors). Since Windburn actually has holes in his fists, you can use Darkray more like a conventional weapon by having Windburn hold him in his fists, instead of having to connect to his forearm like Huffer. This largely depends on the leg joints being relatively stiff and for the most part they are, but move the figure around too quickly and the weapon winds up flopping and pointing downward. You have to jolt it pretty strongly for this to happen, but it is worth mentioning. Transformation to Vehicle Weapon Mode:
Transformation to Robot Weapon Mode:
Transformation to Power-Up Armor Mode:
There is not a whole lot of paint on the robot mode, but given the striking plastic colors used that works just fine. Paint applications are done up in red, gold, grey and black. A lot of the paint detail is on the head and chest. The head has red on the crest and his eyes. His nose and mouth section is painted gold with dark grey around the sides of the "helmet" area. This same grey is found on the rectangular piece on his chest. Black is used sparingly, primarily for the Decepticon symbol on his waist and the sides of his legs. It looks good and I like the contrast of the red against the muted grey colors. All of Windburn's joints are tight and his rotor weapons spin just as nicely as they did on Searchlight. Darkray forms a perfectly good chest shield or weapon in this mode without obstructing arm movement too much unless you have Darkray's cannon sticking comnpletely out to the side. I really like the color scheme used here. I think it reads a bit more out there than it really is. The red/blue/gold colors in particular have been used in other Transformers before (most notably Generation One Skyhammer). Indeed, I would be inclined to call this color scheme a Skyhammer homage except for the fact that he's a Decepticon. Transformation to Vehicle Mode:
Vehicle Mode: The Mini-Con peg underneath the cockpit still fits Mini-Cons nice and snug. There is sometimes a possibility that pegs can change size just enough to cause them to become almost all but useless when a sculpt is reused. Fortunately that is not the case here. Transformation to Power-Up Mode:
Power-Up Combiner Mode: Unfortunately, all the recoloring in the world won't help how odd the Combiner Mode is, especially with the placement of the arms and rotors. It would take pretty extensive retooling to do anything about it, and I doubt that's going to happen any time soon.
Final Thoughts:
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Robot Mode:
