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General Information:
*Images and text below from Transformers.com Power up for the ultimate robot battles! Your UNDERTOW figure is already a virtually unstoppable opponent in his vehicle and robot modes. But his strength gets doubled when you factor in your WATERLOG figure and his four modes! Convert this MINI-CON ally figure to weapon accessories for him when he’s in jet boat vehicle mode or Commander mode. Then, convert your WATERLOG figure into an armor accessory for your UNDERTOW figure’s Power Up Mode! And the action doesn’t stop there. With this Power Core interchangeable robot combination system, MINI-CON figures and drone vehicles (sold separately) can attach to power up any Commander figure. Collect more packs and you can create tons of unique and fierce robot battler figure combinations! Two-pack includes UNDERTOW and WATERLOG figures. Ages 5 and up. Undertow marks the last new sculpt to emerge from the Power Core Combiner toy line. It is possible this idea may arise again in the future in a modified form, but as of early 2011, there are no plans to introduce any further new Power Core Combiners into the Transformers line. The rest of the figures coming out at this time are all redecos including Salvage. The Mini-Con Waterlog is also a new sculpt. As someone who really enjoyed the Power Core Combiner concept, this is a bit sad for me. As you will see in this review, Undertow is a solid figure and shows the design progression from the earlier Power Core figures to the last wave and how they improved.
Where Waterlog does look more robotic are the smaller details. Much of his arms and legs are very blocky in shape, though the way parts are sculpted gives them a certain elegance. For instance his shoulders are rectangular and large, but lead to leaner forearms and finally hands with fingers and thumbs sculpted into them in minute detail. His legs are similar, with the thighs starting wide leading to thinner lower legs. The "back pack" is where he really projects a sense of power thanks to two large rectangular sections leading to two huge cannons, and wings sweeping out to the side. Each of the cannons and wings have really nice line details etched into them including a set of vertical lines on the cannon barrels and tubes set in the middle of the rectangular sections leading to the cannons. The details that give Waterlog the most "personality" however are on his robot head, where not only does he have a round shaped "helmet" section, but his eyes are sculpted like a pair of goggles, set over his rebreather with tubes leading out to the side. This aquatic theme makes him the perfect partner for a water based Transformer like Undertow. Waterlog is cast in translucent green and gold plastic. These are actually two very classic nautical colors. In the old days of some classes of sailing ships, gold, or copper colors were found on a lot of parts of ships (and sitll are in some designs). The green can be interpreted as a color of the sea, ranging from the water itself to algea. Often, colors are chosen simply because they look cool, but in this case they also fit a particular theme very well. There are three simple paint applications on this figure. One are two neon orange circles at the ends of the cannon barrels. Next is a black outline over his goggles, and finally there are silver paint details over his rebreather. It's not a lot of paint, but somehow this figure doesn't need it. There's plenty to take in visually and he looks great. There are seven points of articulation on this figure. This includes four ball joints (the shoulders and hips) and surprisingly, head articulation, something that is exceedingly rare with Mini-Cons. I was very surprised to find the head can turn and discovered it on a lark when I decided to just try to move the head a bit. I'm very impressed. Transformation to Vehicle Weapon Mode:
Vehicle Weapon Mode: Transformation to Weapon Mode:
Weapon Mode: Transformation to Power-Up Armor Mode:
Power-Up Armor Mode:
Undertow isn't all about being sleek and angular however. The center of his body is more bulky, with guns on the chest, his Mini-Con peg in the center and a relatively blocky waist/hip area. Running along the sides of his torso are pistons that look like they belong to a high powered engine. More dangerous looking hardware appears in the form of two huge gatling guns that are connected to his lower arm. Seriously, these puppies are actually longer than his arms in length. It's a very impressive sight, especially on a figure of this scale. The only design elements I'm not fond of are his super obvious Power Core Combiner limb connection points that wind up on either side of his head. They look rather out of place, as if they were put there because there was nowhere else to put them. I know it would have cost more money, but it would have been cool if the joints hinged back or something, moving out of the way of the head so it could be featured more visually. As it stands, you look at the design, absorb the coolness of it all and then think "What the heck is that on the either side of his head?". This isn't a major thing, and really I chalk it up to being a personal preference, your mileage may vary. Undertow is cast in four plastic colors: grey, gold, black and translucent green. The colors are rather evenly distributed throughout the body. His head is a combination of black and translucent green while the arms are grey with gold and black used on the elbow joints and weapons. His torso is a good combination of the colors, with grey, gold and translucent green alternating form part to part. The waist and thighs are grey while the lower legs are black. Additional detail is provided by paint applications done in neon orange, gold, silver and black. The most heavily used color is gold. You'll find it on small details such as the crest on his head and a vertical part of his waist area, but they are most prominent on his gatling guns. Each barrel is painted gold, making them even more striking looking than they already are. A bit of gold trim is found on his legs and feet as well. Silver is used on his face, but you'll have to angle him and look under his translucent green helmet to see most of it. Neon orange is used on two small details on the sides of his hips while the black is found on his center chest plate. Aside from the gold, his paint applications are small, and that is due in part to how many different colors already exist just from the plastic. I think had the designers applied more color, Undertow could have wound up looking far too busy. There are seventeen points of articulation on this figure, with four in each arm and leg. The arms each have two ball joints, one at the shoulder and one at the elbow which allows for a wide range of articulation. The legs have hinge joints at the hips, allowing you to swing the legs out, the front and back. I am counting the ability for the arm mounted weapons to turn around as well. Each of Undertow's fists can accomodate a standard Transformers weapon such as Mini-Cons or Energon weapons. He also has a peg in the center of his torso to allow him to link up with Mini-Cons in Power Up armor mode. That's quite a bit of functionality there, and even better his joints are really tight, allowing you to pose him easily even if he has Mini-Cons on him. Transformation to Vehicle Mode:
Vehicle Mode: This mode reveals one new paint color: grey, matching the plastic colors used on the arms and chest. This appears on the top of the vehicle's front section. Gold is seen on the sides, where it is used to paint lines running from the front to the back of the vehicle. On the left side, a silver Decepticon symbol is found towards the front. I like the gold trim design in particular as it matches up in color with the gatling gun barrels while looking like a design you'd find on a real life boat. Unlike most vehicles, this one doesn't require wheels so the bottom is just flat without anything to "roll" the vehicle on. The gatling guns can be moved in a circle to blast targets above, in front, behind (or even under) him. While Waterlog is the intended additional weapon, you can attach any Energon weapon or Mini-Con with a compatible hole. Transformation to Power-Up Combiner Mode:
I will confess that I am currently on a huge "Bioshock" tear. I played the first game late last year and am currently having a ball of a time with the second. Among the characters in the games are Big Daddies, characters that you encounter (and sometimes fight) in the game. Their head designs are based on old diving helmets, so having an image of a giant Transformer with such a head lumbering around the battlefield is just awesome in my book! Another fantastic design element is where Undertow's weapons wind up in this mode. I'm a big fan of over the shoulder weapons and these just look plain awesome right next to his cool head sculpt. I also dig that you can position the weapons both vertically and horizontally. In this form, Undertow has fifteen points of articulation. This includes the ability to bend at the knees and turn the legs in and out. I'm also counting the ability for the shoulder cannons to be moved up and down thanks to the arm articulation from the robot mode. All the Drones I connected worked out great and all the joints are tight.
Final Thoughts:
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Robot Mode:
Robot Mode:
Power-Up Combiner Mode:
