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General Information:
*Images and text below from Transformers.com Power up for the ultimate robot battles! Your LEADFOOT figure is already a virtually unstoppable opponent in his vehicle and robot modes. But his strength gets doubled when you factor in your PINPOINT figure and his four modes! Convert this MINI-CON ally figure to weapon accessories for him when he's in race car vehicle mode or Commander mode. Then, convert your PINPOINT figure into an armor accessory for your LEADFOOT figure's Power Up Mode! And the action doesn't stop there. With this Power Core interchangeable robot combination system, MINI-CONS and drone vehicles (sold separately) can attach to power up any Commander figure. Collect more packs and you can create tons of unique and fierce robot battler figure combinations! Two-pack includes LEADFOOT and PINPOINT figures. Ages 5 and up. The current Transformers toy line often takes influence from previous generations of toys and characters as a starting point for new characters. In the case of Leadfoot, there's a double reference going on here that an old skool fan like me truly appreciates. One reference goes back to Generation One, where the Powermaster character known as Slapdash was an Autobot who transformed into an F-1 racing car. To solidify the connection to Leadfoot, he had a partner named Lube who was a smaller figure that transformed into an engine for him in vehicle mode. The other reference goes into the Generation 2 era, where another Autobot was also named Leadfoot and transformed into a race car. Even with all these references, Leadfoot is very much a unique design in his Power Core Combiners incarnation.
Some of the details on Pinpoint enhance the Powermaster look. On each of his arms are exhaust pipes hanging off the forearms. His head has a very humanoid face with two eyes, a nose and mouth with what appears to be a helmet around it. Event he sculpted circle design on his hip/leg joints is reminscent of the circular joint found on all the Powermaster figures. This detail could have been anything since this is a ball joint, but it's clear the designers were working hard to pay homage to his past influences. Pinpoint is cast in black and translucent yellow plastic. The arms, thighs and the engine piece on the back are all cast in black with the rest of the body cast in yellow. The engine section on his back is painted silver while his face is painted gold. The yellow color really does look a lot like a figure coursing with energy. There are eight points of articulation on this figure. This includes ball joints on his hips and shoulders and the ability for the cannon barrels on his back to swing forward. On this point I really have to say I like it when a Mini-Con is able to utilize a feature meant for other modes in its robot mode. Here, the cannons wind up becoming shoulder cannons and look super cool! Please note that each set of transformation steps below begin with Pinpoint in robot mode. Transformation to Vehicle Weapon Mode:
Vehicle Weapon Mode: Transformation to Weapon Mode:
Weapon Mode: Transformation to Power-Up Armor Mode:
Power-Up Armor Mode:
Most of Leadfoot's design is very curved and smooth such as his torso and his legs, but other parts are very angular such as his shoulder armor and the armor piece that forms the top part of his legs. I like this combination as the overall effect makes Leadfoot look very sleek, appropriate for a Transformer with an alternate form of a racing car. In general, Leadfoot's design is a much smoother and less detailed one than most Transformers nowadays. He doesn't lack detail, but they blend into the background a bit rather than dominating the design of the figure. Some of th enicer details include the head suclpt, which has a rather long design and an unusual helmet design with ridges on the top of his head and triangular sections sticking out the side. It's not my favorite head design of all time but I give it kudos for being different. He also has cool designs on the top part of his legs and I really like the designs on the inside of his front wheel wells (they wind up on his back in this mode). Leadfoot is cast in light blue, orange, white and black plastic. The colors are fairly even in their distribution (except for the light blue Drone connection points of course). The orange is focused on his torso and lower legs, but even on thos eparts white plastic makes up a good chunk of those sections. White and black alternate a lot on the arms and legs as well. A tiny bit of translucent yellow plastic is used for light piping on the head, and it keeps consistant with the color used on Pinpoint. Paint colors are done in gold, black, silver and white. They don't sound like flashy colors, but they work well with the established color scheme. Gold stands out the most, making up the sides of the wheels, the circles on his thighs, parts of his shoulder armor and bits of the spoiler foot pieces. Black is found most prominantly on the chest, where it is used to paint part of the driver's section from the vehicle mode. There's some on his foot too, but I'll get more into that in the vehicle mode review. Silver is seen most on his three outer fingers on each hand, and then a tiny bit is used to paint the robot face. It's not the strongest color scheme around, but it is quite different than the others in the line and in this respect Leadfoot stands out quite a bit from the other Power Core Combiners. There are twenty one points of articulation on Leadfoot in this mode. This includes four in each arm and six in each leg. Many of these are of course part of his transformation, but some of the key points are made for the robot mode including his ball jointed shoulders and swivel joints on the arms right underneath the shoulders. It's also important to note that despite Pinpoint's relatively large size in weapon mode, Leadfoot is very well balanced so he doesn't wind up tipping over when you have the Mini-Con attached. It's also interesting to note that Leadfoot is one of the few Power Core Combiner Commander figures released so far with a peg in the front of his chest (hidden in the panel at the center) and on his back. This adds to the play factor and just how many Mini-Cons you can attach to him making for some fun imaginative play. Transformation to Vehicle Mode:
Vehicle Mode: There are a lot of embelishments in the design of this vehicle. The front wheel sections have small vertical fins, there are huge exhaust pipes stucking up on the sides and his rear section is a bit higher than your typical, low profile race car. These elements are added on to give detail, but also give a visual impression of the vehicle's overall power. Overall, it's a very sleek form that looks excellent and different. I noticed that a lot of the details seem to come together better in this mode than the robot mode. For instance, on the rear section there are air intakes on the sides and top that are not as prominant in the robot mode. He also has sideview mirrors mounted in front of the cockpit and in this form you can see the open ends of his exhaust pipes much better. I really like the fact that these details were not necesarily hidden in robot mode, but they were simply not heavily featured until you transform the vehicle into this form. I also dig the extra vertical panels on the spoiler which offer a bit more sleek detailing on the sculpt. All the same plastic colors from the robot mode show here, but the orange plastic parts consolidate to the center and rear of the vehicle while the black and white parts are concentrated on the sides and spoiler. Here, the gold paint on the wheels is much more heavily featured and my favorite paint detail can be seen plainly: the word "Blackrock" on the spoiler in white letters set against a black strip. "Blackrock" is a reference to G.B. Blackrock, a character from the original Marvel Comics Transformers series that featured heavily in several stories throughout that titles' run. Silver paint is featured on the exhaust pipes and on an Autobot symbol on the base of the car's nose. Two new colors show up in this mode. Yellow and neon red are found on his front wheel wells. White paint is also used to form a curved stripe that runs from the front of th enose to the middle section of the vehicle. I was happy to see a bit of extra color added to this mode, and the use of "Blackrock" tickles the classic fan in me. Excellent color scheme overall. As mentioned earlier, you can swing the black peg on the nose up to attach a Mini-Con. You can also swing up the panel on his cockpit and swing out that peg so two Mini-Cons attach at the same time. It's a neat feature that not every Power Core Combiner Commander figure can do. Transformation to Power-Up Combiner Mode:
Power-Up Combiner Mode: Thanks again to the placement of Mini-Con pegs on the front and back of the torso, you can attach a Mini-Con on either side. Each of his pegs allows for secure attachment of various Drones. My personal favorites are the Drones that come with Double Clutch as they fit the whole "fast car" theme. Leadfoot allows for articulation points on his head, shoulders and knees. His hip joints can move as well, but not in a wide range.
Final Thoughts:
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Robot Mode:
Robot Mode:
