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Images:
Tech Specs: Rank: 3 Courage: 6 Firepower: 5 Skill: 3
Packaging:
Beast Mode: Scorponok was one of the first Transformers revealed in promotional images and videos as he comes bursting out of the sand, charging at some soldiers in the desert. This figure replicates what has been shown in videos very well. He's really the only "animal" Transformer in the movie, so the designers had a good bit of freedom in making this figure accurate to the movie CGI model. Scorponok uses the "panel on machinery" look of the Transformers movie style, but it is used differently than on the vehicular Transformers. His arms look like two huge turbines with angled pincers on them, each with a blade like end. His head is a creepy looking one, with mandlibles and four round eyes that really just stare at you if you look at the figure. The main body is made up of panels over two spinning drums in the middle of the figure. This leads to the tail which has several sculpted sections leading to the stinger. The stinger has also been shown in the previews as a piece with several blades on it, and those are replicated here in this figure. It looks particularly evil and even has two diamond shaped designs on it that look like eyes. The blades look sharp but are made of soft bendy plastic. Scorponok is choc full of details. The inside of his arms each have three turbines in them (that could also be the barrel ends of blaster weapons). His pincers have tube sections on each segment where they would bend if they were articulated. His mandibles have a grid pattern etched into them and there are panels with small circles representing bolts on his main body. This goes along with the look of the character in the film where some of his plates seem to "shift" when he is being fired on to protect his internal systems. Scorponok is cast in metallic silver and metallic gold plastic, matching the colors of his onscreen counterpart. There are lots of smaller painted details that take the form of text. Some sections say "Keep Away" while others have "Rescue" written inside an arrow. Other panels say "No Step" and "Fuel". On either side in white are the numbers "0360". The idea here is that Scorponok's panels actually form components of Blackout's helicopter mode. These are all phrases commonly found on aircraft. I like the way this links him further with his Decepticon counterpart. A Decepticon symbol is found in black right behind the head. Scorponok has twenty five points of articulation in this form. That may sound surprising but it makes sense when you consider each of his six legs are articulated and his tail has three points of articulation itself. His pincers can also be moved as well, adding another six points of articulation. Push the figure along a flat surface and you'll see the drums inside the center of the body spin. At the same time his pincers spin around, duplicating an action seen (over and over) in various commercials/trailers for the Transformers Movie. His tail stinger can also launch forward, but it's not a missile, it just strikes forward which I actually prefer since it gives you one less piece to potentially lose. Scorponok can be connected to the underside of Blackout in vehicle mode. You have to turn the tail around and then plug the two pegs on Blackout's underbelly to the two holes on Scorponok's back. When you push Blackout's button to have his rotor blades spin, Scorponok's claws spin as well. I like this interactivity since it makes sense to have the two figured work together, albeit the scele of the two figures are completely off. Transformation to Robot Mode:
Robot Mode: Sadly, where things get a bit comical is the lower body. The tail really doesn't do anything but stay in place between his legs awkwardly. His legs are rather tiny and out of proportion with the rest of his body, and without clearly defined feet or heel pieces they seem like they were just slapped on there for the heck of it. I think having pieces extend out from the legs, or having the sides of the scorpion be able to fold out in half might have made for more robotic and clearly defined legs. The way he looks now, he sort of looks like he's constantly kneeling. So much of the scorpion mode makes up the robot mode that there are no real color surprises here. No new deco patterns are introduced as well, which is a shame. The saving grace is that his colors work well together, and the metallic colors of plastic give him a gleam that makes him look like metal even though he is plastic. Scorponok has nineteen points of articulation, owing most of it to his arms (and the pincers on them). I'm also counting the head since it can move up and down. While I still think the leg design could have been better, it was nice to see that his legs can bend at the knees. His action feature is intact in this form as well. Spin the wheels on his back and his claws turn just like they do in beast mode. I do have to give kudos for the arms having as much articulation as they do and still having a working action feature in both modes.
Final Thoughts:
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