Transformers Movie (2007) Power Up VT6 Review

in 2007, Action Figure Review, Decepticon, Movie (2007), Real Gear Robots

Transformers Live Action Movie

General Information:
Release Year: May 2007
Retailer: General release (Wal-Mart, Target, Toys 'R' Us etc.)
Price: $6.99 (Depending on retailer)
Accessories: None

Images:

Tech Specs:
As dangerous as he is slick looking, POWER UP VT6 is a master of manipulation. Able to connect to any data source within range, he specializes in deleting important information. Few DECEPTICONS are as frustrating to have around. Be careful when interacting with him; special receptors in his screen can scramble your brain right through your eyeballs.

Strength: 9  Intelligence:Speed:Endurance: 7
Rank: 6  Courage: 6  Firepower: 5  Skill: 9


Packaging:
Power Up VT6 is a carded figure, with the "Real Gear Robots" logo in a semi-circle around the edge of the bubble interior. Like all Real Gear figures, he has three words naming the function of the character. In this case his function is actually a phrase instead of just three words "Gaming the System". Underneath that it says he is "Not a working video game". The background uses the silver, metal look of the movie logo with an Decepticon symbol behind it. There is no package art, just a photo of the figure. On the back right above the tech specs is the following text: "Congratulations on purchasing this fine Real Gear Robots product! You've uncovered one of the most closely held secrets on Earth, known only to very few humans. The power of the Allspark has been unleashed, and machines all over the world have come alive. Unlock their secrets and join the battle!" It's kind of neat since tis is akin to the type of message you would find in a manual when you purchase an electronic device (minus the stuff about your device coming to life of course).

Video games are an integral part of the toy world in this day and age. Among the common items being carried by folks walking around are portable video game devices, and thus they make a perfect device to join the wide range of Real Gear Robots alternate forms. Power Up is a robot disguised as a (somewhat) generic handheld video game system.

Video Game Mode:
Not wanting to potentially trample on any licensing issues, the designers of Power Up VT6 decided to make him a somewhat generic video game system, but at the same time the influences of existing systems can be felt. This form is rectangular in shape, with a fake LCD screen in the middle. On the left side is a directional pad and on the right are four control buttons. The directional pad and control buttons appear to take design cues from the Nintendo DS, with the directional pad designed with a cross shape and the four control buttons in a star pattern arrangement. Under the LCD screen are a series of holes that could indicate a speaker, and underneath those are two triangular buttons that one can interpret as "Start" and "Pause" buttons. On the back you'll find curved grooves where your hands would grip the system, a really nice touch. On the sides there are small tabs that come out at the bottom, allowing the system to stand upright in this form.

Showing a bit more of homage to his real life predecessors, Power Up's color scheme is heavily influenced by the classic Super Nintendo Entertainment System. Like the US version of that system, the primary color used is grey. The buttons on the sides are cast in purple plastic. The areas around the buttons and directional pad are colored black. The directional pad is cast in black while the four control buttons are blue, green, yellow and red. These are the same colors of the buttons found on the Japanese SNES system, with only the arrangement of the colors slightly different. The LCD screen has a sticker that has a picture of Cybertron Jetfire in vehicle mode flying over a Cybertronian landscape firing away. A targeting reticle is right near him (which makes sense since he is a Decepticon). On the upper right hand corner are the numbers "096/100" and on the right hand side are three circular icons that look like lights. On the bottom left is an angled display with the words "Plane" and "Transform" under it. On the right hand side is a Decepticon symbol with a circle behind it and dots that seem to indicate a power level. Overall, it's a great looking little device that some coworkers of mine actually thought was a real device until they examined it closely.

While he (of course) has no posability to speak of, Power Up does have a neat little feature. Both the directional buttons and the control buttons actually press down and spring back up like on a real control pad. I was impressed that they added such a feature. Very nice.

Transformation to Robot mode:

  1. Pull out each side of the handheld. As you do this the head "Automorphs" out from the top.
  2. Swing each side down to form the robot legs.
  3. Rotate the lower leg pieces around so the buttons face outward.
  4. Connect the two halves of the waist piece together.
  5. Swing out the lower arm pieces and straighten them out including the claws.

Robot Mode:
Power Up VT6 has a very simple design in this form. His torso is essentially made up of the LCD section of his video game mode. His head design is interesting with a central crest, diamond shaped eyes and what looks like a mouthplate, but is really just an area sectioned off from the rest of the head with a mouth. His arms are fairly generic looking with claw hands. The legs have sculpted detail inside the areas that are covered up in his alternate form, which is always pleasant to see since the designers could have glossed over these sections and left them blank. His feet are rather large, offering a good bit of support for the robot mode in various poses.

Most of this mode is cast in grey plastic. Some parts such as the uper legs and the arms are cast in black plastic. Purple plastic can be found on his waist and hands. The head is painted black with the back cast in translucent clear plastic. His eyes are translucent green. Neon green is found on the head and feet. It's a very simple color scheme, but for the purposes of this character and his SNES type homage it is fitting.

Power Up has seventeen points of articulation. It doesn't seem that way when you just look at the figure, but all the basic movement points are there including shoulder and head articulation. I was also pleased to see that his legs can turn to the sides and swing at the knee, which I had feared would be lost due to the bulky nature of the lower legs.

Final Thoughts:
Power Up is a neat toy, but I must confess his alternate mode actually excites me more than the robot mode. I understand why the video game parts are not hyper detailed and instead have a smooth look to them. However I would have preferred more detail on robot parts revealed after transformation such as the legs and arms. That said, I can't say this is a bad figure, it's just one that doesn't really appeal a lot to my individual tastes. Mildly recommended.