"Legends" Greatshot Toy Review

in 2018, Action Figure Review, Autobot, Generation One, Leader, Legends, Sixchanger, TakaraTomyMall

Generations
Titans Return

Greatshot General Information:
Release Date: March 31, 2018
Price Point: ¥ 9180 (approximately $83 USD)
Retailer: Takara Tomy Mall Exclusive
Accessories: Headmaster figure; Blasters x 2

Official images and text below in italics are from Takara Tomy Mall and translated via Google:
Like the original toy, the character "Great Shot" that made a partial new mold from "Six Shot" appeared in LG-EX. Like the "LG 50 Six Shot", 6 stage deformation is completely reproduced. It is a full action complete deformation action figure. The head master gimmick which was also adopted for "Six shot" can enjoy boarding and coalescing gimmicks in each form.

Tech Specs Translation by Doug Dlin:
GREATSHOT
Covert Warrior
Profile
Greatshot is a solitary warrior who specializes in covert operations. Putting to use his Six-Changer multi-stage conversion ability, he is able to create new transformations. Coupling that with his Headmaster abilities, he seems to have gained power surpassing even Star Saber's.

Very early on in the life of the Transformers line the toy line began to move away from the sole gimmick of transformation. Once figures like Combiners were introduced it became clear Transformers could be more than just a robot that changed from one form to another. In 1987 Hasbro and Takara took a bold step into a new play pattern by introducing Headmasters. Headmasters were Transformers whose heads detached and became smaller figures that could then pilot or ride the Transformers in beast and vehicle forms (or in a couple cases, their battle station or city forms!). This feature was revived in 2016 for the bulk of the "Generations" and "Legends" toy line which featured almost every major character now a "Titan Master" or "Headmaster".

One of the figures released as part of the "Generations" and "Legends" assortments in 2017 was Six Shot, a new version of the classic Generation One "Sixchanger". While G1 Sixshot was widely available in many countries during G1, there was another version of the sculpt that was exclusive to Japan: Greatshot! G1 Greatshot was a redeco and retool of Sixshot. Now decades later history has repeated itself as Takara Tomy has both retooled and repainted the Six Shot"Titans Return" Six Shot figure as Greatshot! This figure was released as a Takara Tomy Mall exclusive mosty available via online retailers. You will definitely want to check out my Six Shot review before this one as I go into detail on the figure. This review will focus on the changes made to the figure for this release.

Packaging:
The "Legends" packaging takes a lot of influence from both G1 and "Generations" packaging. The "Transformers" logo is set vertically on the left side against a red background with a grid on it (the most G1 element on the box). The front features beautiful artwork of the character to the right and to the left are photos of the figure in all its alternate forms including its jet mode, beast mode and "submarine" mode. The back of the pcakging shows off the figure in all its modes with the artwork faded in the background. As with most Takara Tomy Mall exclusives this box was packaged within a brown cardboard box with the "Transformers Legend" logo and other information printed on it in black.

Accessories:
Greatshot includes two weapons which are mirror images of each other. Each is a long blaster that shares features with G1 Greatshot's weapons. These features include the long barrel, a tube situated under it towards the handle and a circular piece in the back. The weapons each have 5mm pegs on the bottom and sides. The two weapons can be connected together (which is part of the transformation for a couple modes). When assembled, the weapons also form a section where a Head/Titan/Prime Master can stand or sit. This section includes pegs so the Headmaster/Titan Master/Prime Master figures can be held in place securely. While having this functionality takes away a bit from the aesthetics of the weapons I appreciate the ability for the mini-figures to interact with weapons in this line so it's cool by me.

Head Master

Head Mode:
While the traditional spelling of "Headmaster" makes it one word, on the "Legends" packaging for some reason it is separated into two as "Head Master". For simplicity's sake I will just use the term as one word in this review.

Greatshot was not a Headmaster in G1, so this is a new feature for the character. You will note above I said that this figure is a retool/redeco of "Titans Return" Six Shot. I specified that because the Headmaster/Titan Master figure used in this set is not the same figure used with the "Legends" Six Shot release. Instead Takara Tomy took the Revolver sculpt from the "Titans Return" Six Shot figure to repaint and retool as the head of Greatshot. The Headmaster itself is the same sculpt, but the "face plate" on the back is a new sculpt matching the character's G1 appearance. It is a fairly generic face featuring two eyes, a nose and mouth and smooth face (no "age lines" or anything). What is really nice is a design on the top of the forehead that looks like wings, echoing the design on Greatshot's chest in robot mode.

The head is cast in black, red, white and blue plastic. For the head mode the black plastic is the focus with silver, blue and gold paint filling in details.

Transformation to Robot Mode:
In general the Titan Master transformation is fairly simple. Hold on to the back of the head and just unfold it, revealing the robot form.

Robot Mode:
In robot mode Greatshot's Headmaster is the same sculpt as Revolver (which in turn was based on "Jack" from "Headmasters"). The head and arms are cast in blue plastic. The torso is red and the legs are white. These are all the main colors featured on Greatshot's body so they make sense for his Headmaster. The face is painted silver with light blue eyes (which is impressive given how tiny they are). The legs have black deco in the front, again echoing the colors on the larger figure.

All the joints on my copy of this Headmaster figure are nice and tight.

Greatshot

Robot Mode:
As with his G1 counterpart, "Legends" Greatshot represents some extensive retooling. This is not a simple head swap. The designers really worked hard to make sure the character represented his G1 counterpart faithfully. Here's a rundown of what was retooled:

  • The helmet section of the figure has been replaced with one that better matches the shape of G1 Greatshot's head. Most notably the top part that swings out now also features two "horns" that swing out to the sides.
  • The shoulder pieces have been replaced. Instead of thick, angled pieces they now each sport dual barreled weapons.
  • The entire chest panel has been replaced. The new one features a bird-like symbol in the middle with a raised "frame" around it, looking like some type of decorative battle armor. The details under the chest are also different. For instance, where Six Shot has two circles under the chest this figure has rectangles with a series of horizontal lines, a detail based on vents in the same area on G1 Greatshot's torso.
  • The "flaps" that connect to the sides of the chest are new pieces that are longer and feature more bits along the edges and end. Unlike the equivalent parts on Six Shot, these do not slide into the gaps in the chest compartment during transformation. Instead they fold up against each other, which is much more like the G1 version of the figure.

Add in the new "face plate" on the Headmaster and you wind up with a very different looking figure than Six Shot and I am thankful. Given the very limited nature of Greatshot's release (and his relatively high price point) I think this level of retooling is exactly what this figure needed to both be distinctive and justify its price point. Kudos to the designers for their work on retooling this figure.

While the two figures are similar in some respects, G1 and "Legends" Greatshot are not exact copies of each other so when the designers worked on the deco, they did their best to approximate the G1 deco on this sculpt. That said there are a lot of beautiful colors on this figure. The base plastic colors are: red, black, white and blue. These colors by themselves really pop beautifully. However when you throw in paint colors like gold, silver, blue and white you add on a whole new level of beautiful deco. Among my favorite deco patterns are the chest and the "flaps" connected to it. This section was perhaps one of G1 Greatshot's most distinctive visual call outs and the same can be said for this version. Gold is used to paint the bird-design on the chest along with the "frame" around it. Then gold and silver are used to duplicate the yellow and white sticker stripes on G1 Greatshot. On top of those are red Autobot symbols. Takara Tomy could have easily gone the cheap route and made these details stickers but instead the bird is sculpted and everything is painted on, giving this figure a more premium feel.

Like Six Shot, Greatshot has nineteen points of articulation. However, the arms are a bit obstructed because of the "flaps" on the chest. Unlike Six Shot's, these extend out past the biceps, which limits the articulation a bit. Sure you can move the flaps out of the way but that winds up looking a bit odd. Still this is a small quibble. The joints are all nice and tight and he grips his weapons firmly. This sculpt has already been used three times by the time this figure was released so I am happy the sculpt is not a floppy mess.

Transformation to Beast Mode (starting in robot mode):

  1. Detach the Headmaster but keep it in head mode.
  2. Detach the weapons and set them aside for now.
  3. Straighten out the arms and legs.
  4. Swing the fists into the forearms.
  5. Swing the two "flaps" together on top of the chest.
  6. Swing up the top of the helmet, swing the horns in, then push it back down.
  7. Open the chest panel and swing the helmet section into it, then swing the chest panel back into place.
  8. Swing the arms up and swing out the paws on each forearm.
  9. Swing the lower legs forward to form the rear legs.
  10. Swing the wings back and angle them out to the sides.
  11. Swing the beast mode head and neck forward. Swing up the rhino horn.
  12. Slide Revolver into the slot on the beast mode neck. Six Shot's face should face the same direction as the beast mode head.
  13. Connect the two weapons together and attach them to the pegs in the back to form the tail.

Beast Mode:
Of all the alternate modes, this is the one that reveals a newly tooled part that was not already visible in robot mode. In this case Greatshot's beast mode is a mechanical rhinoceros! Most of the body is the same, but the entire neck/head piece has been replaced with a head that features horn that swings up. The body is basically a "big, generic, four legged beast" so this works just fine for a mechanical rhino. The head certainly represents a very slim rhino head but I like the rather serious looking eyes and the fact that the horn is an extra piece that flips up and not just a small piece sculpted into the nose area. The mouth on the rhino head does open and close and it swings up and down just like Six Shot's wolf head.

The same colors seen in the robot mode carry over here, but now we get some focus on the wings, which are painted silver at the base. The wings themselves are white. This also gives you a better look at the beautiful gunmetal grey used on the tank treads since they appear on the front legs of the beast. The eyes on the head are painted red and the horn is painted silver. Like the robot mode the colors are distributed in such a way that they alternate in ways that break up any potential visual monotony and it looks great.

All the joints on this mode are nice and tight. Part of the fun of this mode are the extra attachment points for weapons and Head/Titan/Prime Masters. You can connect the mini-figures to the base of the neck, the area at the base of the tail and the tail/weapon itself. Each of the front legs has a 5mm port on the sides so you can attach additional weapons. Need more firepower? Swing the wing sections out to the side a bit and you can use the 5mm ports at the base of the wings! This ends up making one mean looking rhino and I love it.

Transformation to Jet Mode (starting in robot mode):

  1. Detach the Headmaster and convert him into robot mode.
  2. Detach the weapons and set them aside for now.
  3. Straighten out the arms and legs.
  4. Swing the fists into the forearms.
  5. Rotate the arms so Greatshot looks like he is holding something over his head.
  6. Rotate the shoulder pieces so the wheels face inward.
  7. Rotate the forearms so the tread pieces face up.
  8. Angle each of the fins on the chest panel.
  9. Swing each wing out to the sides.
  10. Swing each arm down on the hinge that connects it to the torso.
  11. Swing the heel pieces down.
  12. Rotate each lower leg so the feet point out to the sides.
  13. Push each foot up into the lower legs.
  14. Swing each lower leg up so it overlaps the thighs.
  15. Push the two lower leg pieces together.
  16. Push the heel pieces up.
  17. Swing the sections on the sides of the lower legs forward, rotate the ends and then connect them together to form the front of the jet mode.
  18. Attach the weapons to the tabs at the ends of the wings.

*Note: When swinging the wing sections up, there is a groove for the tab at the base of the wings to connect to. Unfortunately unless you move the tread piece on the arm up, there is not enough clearance to do that. The instructions do not note this, and really, you don't have to do it. However I think it makes the mode a bit more solid and tidy to do so.

Jet Mode:
Greatshot's "jet mode" has always looked more like a bulky spaceship to me, but when it comes to Transformers and their portrayals in cartoons sometimes you have to just roll with whatever the alt modes are called. There are some "jet like" parts on here including the thin wings and the angled vertical stabilizers. A bulk of this mode looks like Six Shot's "jet mode" but towards the middle and back is where you see the changes. The dual barreled blasters from the robot mode shoulders now point forward as blasters for this form (which adds some firepower, always a plus) and the vertical stabilizers stick up a lot further than those on Six Shot, giving the vehicle a more dynamic appearance. Of course, the bird design from the robot mode chest now shows off prominently in the back. From a design standpoint, the end result is a vehicle that looks like it is in the "family" of the Six Shot design, but could be perceived as an upgraded variant.

This mode breaks up the colors into distinctive sections. The front half mostly shows off black plastic with a lot of blue paint on it and silver in the front. There is a rectangular section painted red in the middle based on a sticker on G1 Greatshot. Meanwhile the rear half has most of the white and red plastic, just like G1 Greatshot. Gold paint on the dual barreled blasters calls back to a yellow and black sticker on the same parts on G1 Greatshot. Meanwhile the red stripes from the robot forearms feature on the same parts in the back. Overall the colors are beautiful and I love how they pay homage to the original Greatshot figure.

This mode mostly relies on the power of imagination as you woosh it around your living room making "pew pew" noises (not that I would know anything about that...), but there are four attachment points for Head/Titan/Prime Masters. Two are found in the front, two are in the back on the robot arms. You will have to swing the vertical stabilizers up to use the ones on the back however, but I love the idea of Greatshot rushing into battle and dropping off a bunch of 'Masters to help out the Autobots!

Transformation to Submarine Mode (starting in robot mode):

  1. Detach the Headmaster and convert him into robot mode.
  2. Detach the weapons and set them aside for now.
  3. Straighten out the arms and legs.
  4. Swing the fists into the forearms.
  5. Swing the feet up into the lower legs.
  6. Swing the heel pieces down.
  7. Swing the vehicle mode fins on the chest together.
  8. Swing the chest panel open.
  9. Swing the top of the robot head/helmet section up, swing the horns in, swing it back down and then swing it down into the chest.
  10. Push the chest panel back into place.
  11. Swing the beast mode head/neck section up.
  12. Swing the wings in and down. Line them up with the beast mode head/neck piece so the tabs on the sides of the beast head connect to the corresponding grooves on the wings.
  13. Rotate the shoulder pieces with the wheels on them around.
  14. Rotate the arms so the forearms point back.
  15. Swing the tread pieces on the upper arms so they are on the sides.
  16. Swing the arms forward.
  17. Rotate the lower legs so the feet are facing outward, then connect the two lower legs together.
  18. Connect the two weapons together, then attach them to the front of the submarine.

Submarine Mode:
Sure to draw snickers and giggles from fans, the "Submarine Mode" has become code for a "This character has a weapon mode but we cannot call it that so it's a submarine!" mode. Like Six Shot's "Submarine Mode" this form basically looks like the character is lying down with his wings sticking up. Like the Jet Mode, there is a certain amount of imagination and grudging acceptance you have to give to accept that this is an underwater vehicle, especially when you can flip it over and discover it looks much more like a blaster! That said, the retooled shoulders again add extra firepower to a vehicle form and now that fans have had about a year to absorb and digest the "upside down blaster as a submarine" concept it is easier to accept.

This mode extends out certain parts so while the front end is mostly black plastic, the white thighs in the middle offer a visual break from the rest of the figure. This also shows off some red parts towards the back. Blue and silver paint are used in the front while blue paint winds up in the middle section. Overall the colors look good.

This mode does not have as many places for Titan/Head/Prime Master figures to hang out. In front of the "tower" section (aka the blaster handle) there is a peg for one figure to stand. Then in the front there are two seats for the figures to sit in and of course if you want you can add one more in the weapons "seat" in the front. The seats are neat because it looks like two characters are controlling the sub while the "Captain" stands in the back.

Transformation to Tank Mode (starting in robot mode):

  1. Detach the Headmaster and convert him into robot mode.
  2. Detach the weapons and set them aside for now.
  3. Straighten out the arms and legs.
  4. Swing the fists into the forearms.
  5. Swing the feet up into the lower legs.
  6. Swing the heel pieces down.
  7. Fold the stabilizer fins on the chest together.
  8. Swing the chest panel open.
  9. Swing the robot head/helmet section down into the chest.
  10. Push the chest panel back into place.
  11. Rotate the shoulder pieces with the wheels on them so the wheels face front.
  12. Push the wing sections down, snapping them into place.
  13. Swing the lower legs back and forward so the heel pieces point forward as weapons.
  14. Swing the wings back.
  15. Attach the weapons to the sides of the lower legs using the tabs on the lower legs and corresponding grooves on the weapons.
  16. The Headmaster can sit in the cockpit.

Tank Mode:
Greatshot's tank mode is one of my favorite modes when it comes to this sculpt. Sure it is not a traditional tank in that it is not a rectangular block with a rotating turret on top. Instead this is more like a mobile weapons platform. The main body of the tank is nice and thick, giving it a powerful appearance. The tank already had six blasters on the top of the vehicle, but thanks to the retooling on the robot shoulders now it has two more on each side towards the front. I can imagine this vehicle laying down some serious firepower on the battlefield.

This mode is more like the robot from in that a lot of colors alternate from section to section. The red and white really stand out on the sides (formed by the robot arms) while the rest of the figure has alternating blue and black parts. The silver from the base of the wings feature heavily here, which adds a nice splash of metallic color. The same can be said for the treads. Overall the tank mode looks great.

This mode has a ton of potential for connecting extra weapons and Head/Prime/Titan Master figures. First, the cockpit cover can be lifted up so you can seat one figure inside. Then on either side of the cockpit are pegs to connect mini-figures. Behind those are another two and then on top of that are two more on the sides. But that's not all! The sides of the vehicle have 5mm ports, allowing you to attach extra weapons (and if you choose the right ones, a seat for another 'Master figure to sit in). Then on top of the vehicle there are 5mm ports on either side of the cockpit allowing you to attach even more weaponry! As if Greatshot did not have enough firepower on his own, this adds a whole other level to take out Decepticons. I love how much extra play value this adds to the figure aside from just the transformation.

Transformation to Car Mode (starting in robot mode):

  1. Detach the Headmaster and convert him into robot mode.
  2. Detach the weapons and set them aside for now.
  3. Straighten out the arms and legs.
  4. Swing the feet up into the lower legs.
  5. Swing the heel pieces down.
  6. Fold the fins on the chest together.
  7. Swing the chest panel open.
  8. Swing the wing panels on the chest back.
  9. Swing the robot head/helmet section down into the chest.
  10. Push the chest panel back into place.
  11. Swing the arms out to the sides for now.
  12. Rotate the legs out to the sides so the feet face outward.
  13. Swing each lower leg up over the thighs and then connect them together.
  14. Swing the heel pieces in.
  15. On each arm, make sure the wheels are pointing down.
  16. Pull the forearms down, then swing the arms down and connect the tabs on the forearms to the sides of the lower legs.
  17. On each of the upper arm sections, swing the tread pieces up so they face out to the sides.
  18. Swing the wings on the top of the vehicle forward.
  19. Swing the base of the wings out to the sides and snap them into place.
  20. Open the lower jaw of the beast mode (which is in the center of the vehicle).
  21. Attach the weapons to the base of the wings using the 5mm ports.

Car Mode:
As with some of the other modes in this review the use of the term "car" is a liberal use of the term. I have always seen this vehicle as more of a truck or APC type vehicle. That does not mean it's bad at all. In fact I like it quite a bit. It has a tough look to it and I imagine it being something like an armored troop transport. The dual barreled blasters from the robot mode shoulders wind up in the back here, so they do not change the appearance of the vehicle much at all.

This mode focuses on the black and blue colors (both plastic and paint) while the sides and the top section have the white color from the arms and wings.

This mode uses the same seats as the Submarine Mode in the front. You can also attach four other Head/Prime/Titan Master figures on the sides and the back. Oddly, the section in the middle where you flip up the beast mode mouth does not accommodate a mini-figure at all even though it looks like a seat.

Final Thoughts:
"Legends" Greatshot is a fantastic update of the original character. The retooling on this figure is extensive and the deco pays homage to the original figure brilliantly. Add to the fact that this figure already had plenty of play value and this is definitely a must have for G1 fans looking for updated versions of classic characters (also, a G1 Greatshot will cost hundreds on the after market nowadays). That said, being a Takara Tomy Mall exclusive this figure is going to cost a pretty penny. At the time of its release, BWTF Sponsor BigBadToyStore was asking $94.99 for the figure, which is about double the price of a Leader Class figure at retail. Highly recommended, but it won't be cheap.

Pros:

  • Extensive and well thought out retooling.
  • Excellent deco.
  • Brings a relatively obscure G1 character into the modern day toy line.
  • Lots of play value.

Cons:

  • Being a Takara Tomy Mall exclusive means the price on this is higher than a typical release.