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General Information:
*Images & text below from Transformers.com: Turn the tables on enemy forces when you throw this warrior into the fight! Your BLURR figure is dedicated to destroying any opponent and his dual laser blaster accessories will help you two get the job done. When the "hand-to-hand" combat is over, you can store the weapon accessories in his hip holsters -- or even use them to form a "rifle" bipod for defensive maneuvers. If the robot action turns into a car chase, convert your hero into courier vehicle mode and send him racing off to rule the "road"! Figure comes with weapon accessories. Battle-ready robot-to-vehicle figure converts from robot mode to courier vehicle mode -- and back again! Ages 5 and up.
While Blurr was celebrated in toy form, IDW Publishing also featured the character in their G1 based comic book series. With all this attention, it was no surprise that Blurr was one of the characters chosen to be revamped as part of the "Generations" toy line. Blurr is a retool and redeco of the Autobot Drift sculpt. This review will focus on the changes made to that base figure for this release, so check out that review to see the pros and cons of this sculpt design.
Vehicle Mode: To differentiate this figure from Drift in a manner other than recoloring, Blurr has a different spoiler mounted on the back than Drift. While Drift's spoiler is raised rather high, this one is set very low against the rear section of the vehicle. This significantly changes the profile of the vehicle and makes it look more compact and faster, quite fitting for the character. This is also significant to note as it is not often that redecos with retooling change something significant in the vehicle mode. Most often changes are made to the robot mode, with the vehicle mode left to distinguish itself purely through color. I was really surprised to see Blurr's vehicle mode modified in any way but it was a pleasant surprise. So what of those colors I keep going on about? This mode reveals three primary plastic colors. The white on Drift has now been replaced with light blue. You'll find solid black plastic used for the wheels and a bit of one of his weapons sticking out the back, resembling a third tailpipe or muffler. The windows are cast in a translucent grey color, replacing the bluish color on Drift. On the back of the vehicle you'll find the tailpipes cast in an even lighter blue than the rest of the vehicle. These colors fall in line with many of Blurr's iconic colors perfectly. In almost ever incarnation of the character, blue in some shade or another is a featured color. These lighter blue hues align with the Generation One Blurr colors very nicely and make him instantly recognizable in this form. Like his plastic colors, Blurr's paint colors are inspired by his Generation One incarnation. Running from the hood to the back of the cabin section is light blue, with the raised section in the middle painted light grey. Red is used for an Autobot symbol on the top of the vehicle as well as the rear lights. Black paint is found on the rear window and the front grille, which works with the translucent grey windows but also provides a very strong visual contrast to the rest of the very light colored vehicle. A final color can be found painted on the lower half of the vehicle, wrapping around to the back, and this color is a regular blue, which looks almost like a dark blue set against so many light colors. This too offers a nice break from a sea of light colors on this figure. Generally with a redeco of any figure, my primary criteria for success are the use of a different color pattern and the use of significantly different colors. Blurr wins on both counts, with a color pattern that evokes his Generation One counterpart and looks significantly different from Drift at the same time. Kudos to the designers! Transformation to Robot Mode:
Robot Mode: This mode is rather light on the paint, but that's not really a bad thing. Thanks to the aforementioned alternating colors and the sheer number of colors used in this form, the plastic itself takes care of most of the visual appeal, needing the paint to only add some needed accents and spots here and there. The robot head is cast in light blue plastic, so white is used to paint the face and bring it out visually. His eyes are painted an even lighter blue than the head is cast in, which gives them a very intense look. The windshield of the vehicle mode winds up becoming the chest, and the Autobot symbol from the vehicle mode winds up perfectly set in the center of his chest. On either shoulder section, the details that were Autobot symbols on Drift have been replaced with a square that has a blue background and black lines running across in a horizontal pattern with a break in a middle. His waist section has a spot of gold on it and his knees have red paint. The darrker blue color used in vehicle mode pops up in this form as well, this time painting the robot feet and the are right above them. I'm really impressed with the colors used in this form. They are very different in both tone and pattern from Drift and really set this figure apart in a visually striking manner. Need more wow factor than just coloring? Then look no further than Blurr's head sculpt, which is all new and created just for this figure. The head sculpt is heavily based on his IDW Publishing comic book appearance, which features angled sections on the side that look almost like feathers streaking back (somewhat reminscent of Beast Wars Airazor), conveying a sense of speed that (to me at least) evokes the look of the ancient God "Mercury"'s head design as portrayed in popular fiction. The one feature carried over from Generation One is the small, angled pod sitting on top of Blurr's head, a feature that several of the Blurr figures (including his recent "Animated" incarnation) all feature. The head sculpt is very faithful to the comic book version and looks fantastic. The head sculpt isn't all that is new to this figure. All of Drift's blade weapons have been replaced with more traditional rifle and blaster weapons. The car door hip storage compartments are still there, but they now house two small handheld blasters. Mounted on Blurr's back is a gigantic rifle that's so huge, it has a horizontal handle towards the front so Blurr can use both hands to hold it. Thanks to the way his forearms and wrist/fist pieces are designed, his fists can be angled just right to hold the rifle in this manner. You can have a bit more fun with these weapons by connecting the two smaller blasters using small clips on each to the rifle to create a combined weapon. This adds a whole extra layer of play value to the figure besides its transformation and posability. All of Blurr's joints are still tight and the blasters and rifle store perfectly in their repsective slots. The clip on the back still has the hinged section that allows it to extend out a bit so the rifle won't interfere with the movement of his legs. I already loved this robot mode when it was Drift, so with a G1 homage color scheme and extra retooling, Blurr is simply one fantastic figure in robot mode.
Final Thoughts:
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In the 1986 animated "Transformers: The Movie" feature film, fans were introduced to an Autobot unlike any other. Moving at super speeds and talking just as fast, Blurr occupied a rather unique place in Transformers history. For many years after G1, he was ignored for the most part but eventually the character name was brought back as 
