Bot Shots Sentinel Prime (Super bot) Toy Review
Release Date: January 2012
fPrice Point: $3.99 (varies depending on retailer)
Retailer: General (Toys R Us, Target, Wal-Mart etc.)
- On Card*
- Official Photo (Vehicle Mode)*
- Official Photo (Robot Mode)*
- Scan of Card (Front)
- Scan of Card (Back)
- Packaging insert
- Vehicle Mode
- Vehicle Mode (Side)
- Vehicle Mode (Back)
- Vehicle Mode (Forward view)
- Vehicle Mode (Angle view)
- Robot Mode (Fist Panel)
- Robot Mode (Side)
- Robot Mode (Back)
- Robot Mode (Close up)
- Robot Mode (Sword Panel)
- Robot Mode (Blaster Panel)
*Images with asterisks and text below in italics are from the Official Transformers web site:
Dominate the BOT SHOTS game of strength and high-powered collisions with this fierce SENTINEL PRIME vehicle! Your vehicle has a Sword, Blaster and Fist power. Choose your vehicle’s power, and face off against an opponent. Now crash your vehicles into each other! If your vehicle converts to robot mode while your opponent’s stays in vehicle mode, you win! If neither vehicle converts, crash them again! If both convert, the vehicle with the highest power wins: Blaster beats Fist, Fist beats Sword and Sword beats Blaster. May the strongest BOT SHOT vehicle win!
Includes vehicle. Series 1 Super Bot 001 SENTINEL PRIME. Ages 5 and up.
Bot Shots are a game based expression of the Transformers brand that focuses on interactive game play between figures. Previous attempts at this such as "Attacktix" had relied on missile firing mechanisms and point systems as the primary elements of the gaming system. Bot Shots are much more action oriented and factor the transformation of the toy into the play pattern (which Attacktix did not).
In general, all Bot Shots figures have a vehicle mode and robot mode. The transformation is triggered by "bashing" the front of the vehicle into another Bot Shot (or a wall, book...any solid surface really) causing a spring loaded feature to activate and transform the figure. This generally means revealing the robot head, arms angled out to the sides and feet along with robot mode details.
The key to the game system is a three sided hinged mechanism built into the chest. On each side is a sticker with one of three icons: a fist, a sword and a blaster - each representing a different type of combat. Presumably without your opponent seeing your selection, you turn the panel on the chest and then crash the two Bot Shots together and when the robot mode is revealed each player will know what "weapon" the other chose. The way the game works:
- Blaster beats fist
- Fist beats sword
- Sword beats blaster
In the case of two Bot Shots getting the same icon each icon has a number on it indicating that character's level of that skill. Whoever has the higher number wins. It's a simple and fun system clearly developed for kids who enjoy a game element to their action figures (such as lines like Bakugan).
Sentinel Prime is a name introduced to the masses in the "Dark of the Moon" live action movie, but the character has actually been part of Transformers lore for over twenty years when he was first mentioned as one of Optimus Prime's predecessors in the G1 Marvel Comic Book series. While his role was somewhat dark in the movie, most toy incarnations of the character have leaned towards a more pure Autobot representation. The first Bot Shots version of Sentinel Prime fits this description. Not only is this Sentinel Prime a rather cute looking Autobot, but he's also the "chase" figure of the wave known as the "Super Bot". The general idea is that each "Super Bot" has one score which is far above those of the other figures in the wave, making it highly desirable to have in your set. More on that in a bit.
Sentinel Prime is based on the appearance of the character in "Dark of the Moon". However, instead of the rather grizzled, older looking character we saw in the film, this guy looks downright young. He has the "super deformed" proportions of the other Bot Shots figures, giving him a squat and exaggerated appearance. Then add to that the lack of a big mustache and beard going across his face and truly Sentinel looks like a younger version of his onscreen counterpart. He does have many of the live action movie characters' details however. These include:
- The head sculpt has a high crest in the center with circles on the sides.
- The lower portion of the helmet section resembles the "beard" part of the head design on Sentinel Prime from the movies.
- The torso has a combination of the windows and headlights from the vehicle mode sculpted onto it.
Being a "Super Bot", this figure is cast almost entirely in a translucent color, in this case red. The wheels for the vehicle mode are cast in black plastic. Very little paint is used on the figure to emphasize its translucent color. The only paint found on here is silver and blue, which is used for the face and eyes respectively. It's not a fantastic deco, but there isn't a lot of surface area on this figure and if the translucent color is the focus I can see how more paint applications could have easily detracted from the plastic. It looks good, but if you're looking for a lot of paint applications this figure isn't going to satisfy you.
There is no articulation to really discuss. The main fun in the figure itself is in the "crashing" play pattern and seeing how many of your friends you can defeat! For those curious, Sentinel Prime's scores break down as follows:
- Blaster: 630
- Fist: 980
- Sword: 190
I really do question the number distribution here. The 980 for the "Fist" makes sense, that's the high score you buy a "Super Bot" for, but the extremely low 190 for the "Sword" seems to be a really low number to balance it out with. I'm just surprised the number didn't even make 200. Granted this game isn't all about the points, it's also about which panel comes up after the figure transforms, but it still surprised me.
Transformation to Vehicle Mode:
- Swing the vehicle hood on the back over the robot head, this will also cause the arms to swing in.
- Swing the robot feet up against the underside of the vehicle.
The transformation/crashing trigger mechanism works great. On about five different tries it triggered the transformation perfectly. The rather blocky and wide front end makes this figure ideal for this play pattern since it almost guarantees you'll "smash" the vehicle at the proper angle to trigger a transformation.
In vehicle mode Sentinel Prime transforms into a Rosenbauer Panther, though enough of the design has been made generic that the packaging has no trademark information for the Rosenbauer company on it. Still, the distinctive shape of the vehicle is still there. Mostly rectangular with a light bar in the front and a spoiler section in the back - there's no mistaking what this vehicle is based on. It also has smaller details such as a ladder on either side towards the front and a hose on the left side towards the back.
Sentinel Prime has no paint applications for the vehicle mode, and given the desire to emphasize the translucent red color in this mode I'm not surprised. It is interesting to note he only has four working black wheels in this form. His sixth wheel is just a static, sculpted detail that is also cast in translucent red.
Whether or not you want this figure largely depends on if you feel the high points on his "Fist" rating is worth the trade up for less paint applications than usual. If you're actually playing the game and not just collecting this as a figure then I'd say yes. If you want a more detailed figure, I would get the redeco instead. I still question the low "Sword" rating, but it's not a bad figure at all. Recommended depending on what you are looking to get out of the figure.