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Jet Mode | Robot ModeHover Mode | Jet Mode (neck and missile launcher turned) Name: Jetstorm A high-tech flying Vehicon, Jetstorm is a fast-talking hotshot with a mean attitude and a twisted sense of humor. Spends as much time taunting Rank: 9.5 Courage: 9.2 Firepower: 9.7 Skill: 9.6 At Botcon 1999, one of the promised features of the Beast Machines toy line was to introduce characters in more than one price point. This would allow fans, collectors and kids alike to pick and choose which version of the character they prefer to buy, the cheaper or more expensive versions. Other toy lines have used this strategy with success including Power Rangers and Batman. Ultra Jetstorm is one of the first Beast Machines Transformers entries into this type of strategy.
Vehicle Mode: In vehicle mode, Jetstorm is mostly dark blue. Most of the dark blue on the central section of the main body of the vehicle is vacume metallized dark blue. Certain parts such as the trim on his nosecone, part of his vehicle "neck" and landing gear are grey. Yellow, red and orange are used liberally on the jet body for detailing. The central section with vacume metallized parts uses stickers instead with the same colors. Translucent red was used for key sections such as the cockpit "eyes", missiles and parts of the central body. His Spark crystal is located in the center of the main body. Flip up the dark grey panel and the Spark is revealed! As with any Transformer with a jet mode, there are inevitably parts which stick out or act as "robot mode kibble". Jetstorm does suffer from this, but to a very small degree. Whereas the television show CGI model shows Jetstorm as a very flat jet, the underside of this jet does show the robot legs and he has missiles (which resemble mechanical sharks), one under each wing. Much to the toy designer's credit however, this does not subtract a lot from the overal appearance of the vehicle. Along more functional lines, having Jetstorm's robot legs tucked under the jet also gives one something to hold on to while simulating "flight" for Jetstorm - remember, these are toys and meant to be played with! Jetstorm's poseability is related to his action feature in vehicle mode. Press the bright orange tab in the center rear of the vehicle to raise the rear section of the jet. This will also activate a lighting system. The translucent red parts of the missile launcher, the missiles and the "eyes" on the nosecone all light up when this feature is activated. For those curious, just look at the missile pack's rear section to find the panel to replace batteries if you need to. It uses two 1.5 volt batteries. *Note: if you leave the missile pack up for a while, don't worry about burning out your batteries, the light automatically turns off after a few minutes. You can reactive it by pushing the missile pack back down and then springing it up again. Aside from pretty lights, the missile pack serves an additional function - a missile launcher and targetting system! Swivel the missile pack from side to side to aim at Maximals and then press the grey tabls in the back to fire the missiles! Also, as you aim the missile pack from side to side, you will notice the neck and nosecone turn from side to side too! Fans of the Beast Machines television show will recognize this as a feature the character utilizes on the show a lot. With this action feature, Jetstorm actually has four points of articulation in vehicle mode. Three rest in the neck and nosecone area, and the missile pack is the other. Finally, Jetstorm also has the two aforementioned missiles. These can be removed and used as "probes". Each missile has translucent orange plastic for the "eyes" of the missile, and each missile actually has a point of articulation! The detailing on these missiles is also very nice, complete with white teeth! At the middle the missile has a hinge which allows it to aim itself at targets. Jetstorm's jet mode is very nicely detailed and a beautiful piece. Add to that its "show accuracy" and this is one Vehicon with a cool vehicle mode.
Transformation to Robot Mode:
Robot Mode: Some nice details become obvious in this mode. First, Jetstorm's robot face is much closer in design to that of the television show CGI model. It is smooth and robotic looking, without the "breathing mask" on the deluxe version. Also, some gold and red detailing can be found on his robot arms. This adds to an ecclectic, but nice looking set of colors. In robot mode, Jetstorm has seventeen meaningful points of articulation. This includes eight points of articulation for the legs and four for each arm. His color scheme has carried over from the jet mode for the most part. His robot legs are a combination of dark blue, grey, silver and yellow. You can still launch his missiles by pressing the grey tabs on the back portion of the missile pack. Jetstorm's robot mode is nice, but a few things prevent it from being a truly great robot mode:
his arms have a tendency to fall out of the rail. Some type of locking mechanism for the tabs would have helped a great deal. On the plus side, this is the most show accurate version of Jetstorm we will get. He does have the sleek look of his animated counterpart, and it is easy to see how his robot face was stylized for the CGI model. Also, with the twin cannons on his shoulders and the two "shark" missiles at his side, he does look quite formidable as an opponent.
Transformation to Hover Mode:
Hover Mode: Jetstorm shows a positive movement towards more show accurate toys. However, it should be kept in mind that the toys are created first, and the television show second. That means this was how Jetstorm was meant to look like before he was stylized for the television show. In many ways, the toy has benefits of nice action features, detailing and a well thought out color scheme. Recommended. B+ |
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