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General Information:
Synopsis:
Utah, February 7, 2010
Four hours earlier, Edwards Airforce Base
Two hours earlier, Petrochemical battle site
Inyokern, California
Utah, one hour ago
Utah
Enroute to Washington D.C.
Story: On the other side of the coin, seeing NEST shut down by Galloway is no surprise. I think in a more "cartoon" universe, shoving a government official out a plane and then saving the day would absolve one of all misdeeds, but clearly Galloway is not just some flunkie but rather a character with power, and one that is petty enough to use that power out of spite. His note of diverting funds for orbital defense however is fascinating. I wonder if there are implications for something being set up down the road (a different team being formed, the Autobots having to go out on their own etc.). While he is annoying and you want to shove him out an airlock, Galloway's character serves as a perfect way to interfere with the good intentions of the Autobots without the use of lasers or missiles. Thus far, Soundwave's character has been played up as quite a powerful one. Between having his own personal force of animal-based Transformers, he is portrayed as a formidable fighter himself. I think it's cool to see that he's not a pushover, which is something I feared when he spent the entire "Revenge of the Fallen" film in orbit. Even better, we get to see Optimus Prime prove his mettle as a warrior once again. One of my favorite scenes in "Revenge" was seeing him take down Demolishor and later Grindor. It showed that while he may be wise and protective of humans, he's no slouch on the battlefield. Having him push his way through Soundwave's blaster and then pummel the Decepticon was really cool. I did find it fascinating however that he did not destroy him outright. My sense is that even before Soundwave bargained for his life, part of Optimus knew that Soundwave was much more valuable alive than dead. It should be interesting seeing the dance between the two characters as this series progresses. On another note, hurray for the introduction of more characters from the toy universe into this one. Having enjoyed figures such as Dirt Boss and Brakedown, I feared they would simply be forgotten in time as one off characters in an extended toy line for the movie. Instead, they were front and center in this issue, and while they didn't all survive, it was cool to see them in action even for a limited time. This also represents a much loved trope of Simon Furman stories, where he takes non-central or "feature" characters, and makes them key players in stories - shortly before dispatching of them in some gruesome fashion. Isn't tradition wonderful? I find the way The Initiative has taken over the Sector 7 facilities really interesting. I guess I had just assumed that when Sector 7 shut down, NEST took over control of any of its facilities. Leaving them abandoned and unprotected seems odd, but then again The Initiative looks rooted in the government, so there is a nice conspiracy theory angle here where they simply make things "disappear" such as the Hoover Dam. I am really eager to see just what it is they want from there since both Megatron and the Allspark are long gone from that facility. Artwork: I enjoyed Carlos Magno's artwork in the first issue of "Nefarious", but that issue primarily focused on Transformers we've seen in other mediums (such as the movie) before. This time around, he gets to flex his creative muscles thanks to the diversified cast of characters brought into the story in this issue. Three things struck me about the art this time around, his work drawing humans, the detail level of the Transformers and finally his ability to take two Transformers who look similar and change it up completely so they look different. First, I give kudos to Magnos for his ability to draw humans not only well, but in such a way that they look distinct from each other. Galloway is clearly different from Kirkpatrick and Lennox. His work on Carter is particularly impressive as the level of detail needed to draw all the wrinkles and equipment he is hooked up to takes time and patience! He also has a great sense of posture. Carter looks like he is struggling just to press a button while Ingrid looks enthusiastic if not somewhat sinister. I've seen many artists that draw one "thing" well (be they superheroes, machines or animals) but not others. Magnos really seems to have a good grasp of drawing organic and machine forms. While the previous issue presented the Transformers in a very detailed fashion, they really take center stage in this issue. In the group shot of Autobots with Lennox, there is an amazing amount of detail in each Autobot, even Jolt who's in the background (and could have easily just been drawn as an outline with eyes). With Dirt Boss, Magno manages to take a toy that has a very "G1" aesthetic with blocky parts and flat armor and give it the Movie Universe aesthetic of open panels with machinery underneath. I love his addition of a big rocket launcher as a weapon for the Decepticon on top of his blades. I also enjoyed his interpretation of the hands of the Decepticons as these weird fingers that can bend in ways the conventional hand cannot. When Brakedown is lifting a piece of metal, his fingers are kind of twisted and warped a bit, giving them a very alien look. Finally, Magno has an interesting challenge in this issue, take two characters based on the same sculpt on opposite sides and represent them in the issue without making them look like clones of each other. Knock Out manages to be the one that looks most like the action figure. With Reverb, Magno let his imagination roam and used the insectoid look of many Decepticons as an inspiration, creating an amazing looking Transformer complete with four arms instead of two. Reverb definitely looks different than Knock Out, but you can still see the similarities between this "insectoid" version of the character and its source action figure. The color work in this issue was fantastic. Carter seems to have a fantastic sense of how to use light and strong tones to convey the action or movement in a scene. With parts such as battle scenes, the colors of the characters in the foreground are bold and strong while those in the background are often deemphasized. With scenes such as those with The Initiative, the colors can be neutral to dark and sinister. He also manages to work with Magno's "tweaked" designs such as Reverb and keep their color integrity intact without going nuts with silver and plain looking colors (which unfortunately does happen in the actual films).
Final Thoughts: |
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