![]() ![]() General Information Written by: Simon Furman Pencils by: Joe Ng Inks by: Elaine To Colors by: David Cheung, Jong-Im Lee Letters: Ben Lee
Synopsis:
Earth, Western Australia: Thirty miles away, Battle Ravage is in full chase mode, trying to take down Kicker and Alexis. The two try to escape, but they fall off their bike, with Battle Ravage ready to strike!
Cybertron: While the Omnicons hold off Unicron's minions, Strongarm helps Optimus reconnect with the Cybertronian Hub. Again the visage of the ancient Autobot appears - but this time he grants Prime and the Autobots a new power: The Spark of Combination! Optimus' body is reformatted and he is joined by four vehicles, OP 1, 2, 3 and 4! The vehicles Powerlinx with Optimus while the other Autobots Powerlink! Together, the Omnicons and Autobots repel the attack. While the battle is over, Optimus realizes the war is just beginning - and that the battleground will be Earth! Levitacus has already set up a warp gate for Earth, realizing the importance of the planet now that Unicron has declared war.
Earth:
Story:
I like the idea that there is more to Cybertron than even Prime or Levitacus realize. The Hub is an interesting concept, and it is cool to see how it takes an active role in developing "champions" to fight for Cybertron via the Spark of Combination. It was a bit of a stretch to have everyone know who to combine with and so forth so quickly, but then again it appears the Hub managed to program the knowledge of Powerlinking into Prime, so it's not unreasonable that it did the same to the others. The Omnicons are nicely set up here. They draw a parallel with their animated selves in that they can manipulate Energon, but they are more like individuals here instead of being one of a mass produced line of clones. It is also really neat to see that the Omnicons were the ones coming to the rescue instead of Autobots rescuing them (as it often is in the animated show). The idea that they alone possess the abilities that can effectively be used against Unicron's minions is a nice touch. It elevates them above being grunts and makes them more crucial to the storyline. Notes:
Artwork: I've been aware of Joe Ng's art before his sting at Dreamwave through a mutual friend. I really enjoyed a lot of his pre-Dreamwave stuff. It seems that as part of his tenure at Dreamwave, he has had to alter his style slightly. Everything is much more "rounded", something that Dreamwave is pushing on its artwork in all its books. While this does work with several key characters such as the Four Horsemen, it doesn't really work at times. I do understand that this style is meant to emulate some of the Japanese art from the 80's and 90's - but sometimes, what this more "rounded" approach does is, well...make the Transformers look pudgy. Unfortunately, some (not a lot, just some) of Ng's art suffers because of this. The one panel that probably grates me the most is On the other hand, Ng has drawn sequences that are absolutely smashing. I love his art with the Horsemen, the damaged Prime connecting to the Hub is a wonderfully detailed and dramatic page. His battle sequences are a notch above the norm. I really loved his sequence where Signal Flare creates an axe in vehicle mode, transforms, catches it and attacks a Horseman. That's awesome stuff somewhat reminscent of Geoff Senior's work in execution. In a tiny boo boo, take a look at the sequence where the "new" Optimus Prime emerges. His OP Unites have small scrawls on them saying "OP 2, 3" etc. These were most like meant to be erased but wound up being left in by accident.
Final Thoughts: |
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