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General Information:
Synopsis: At Mini-Con village C52, a group of Mini-Cons are preparing to make their last stand against the Decepticons. Led by Rollbar, the Mini-Cons work hard on trying to get a shield generator working. Rollbar sends Sparkplug to keep watch on a hill as the others ready the generator. Jolt and Longarm talk as they work, and Longarm explains that the Decepticons have found a way to restructure Mini-Cons so that they will enhance a larger Transformer's abilities. Suddenly, Sparkplug comes flying out of the sky and crashes into the ground, heavily damaged. The Decepticons are here! The Mini-Cons quickly get the shield up, and then wait. Unfortunately, their strategy was flawed as Cyclonus proves by ripping the ground underneath the village and smashing the shield generator! Between Cyclonus and Demolishor, the two make quick work of gathering the Mini-Cons in small cages. When Demolishor contacts Megatron to ask what comes next, the Decepticon leader states quite simply that it is time to declare war! Review:
Story:
For those who are continuity buffs, they will also see from this panel that Armada has decided to go into its own continuity. By the Generation One continuity, one million years ago the Autobots and Decepticons were still lying dormant in the Ark. I like to think of this as a parallel universe, Although larger Transformers make an appearance here, the stars of the issue are the Mini-Cons. The concept of Mini-Con villages is interesting, indicating that Cybertron has a very segregated society in this universe. Leader-1 even makes mention that he knows the Autobots are the guardians of Cyber City, but he hopes that they can leave their sanctuary to protect others. One also has to feel an enormous sense of empathy for the Mini-Cons. They are quite literally being dragged into a war that they want no part of. It was a very smart decision to show "Decepticon" Mini-Cons and "Autobot" Mini-Cons working together before their capture. I was genuinely surprised to see Crumplezone, Blackout and Swindle working side by side with Jolt, Sparkplug and company. It adds a tragic layer to the story, showing that those who were once friends will one day be forced against each other in battle. It was a good idea to focus on the Mini-Cons for this first issue, with the larger Transformers being "larger than life" characters. Sure they will play a larger role down the line, but since Armada's focus is on the Mini-Con gimmick, it is important for us the audience to get to know them well. Artwork:
The artwork in this book is very nice, introducing us to Cybertron in something akin to a Golden Age. The architecture is reminiscent of other Cybertronian settings we've seen with sweeping highways, tall buildings and the use of domes. The coloring is used to really push some nice lighting techniques onto the page, and make the comic book feel slightly more like an animated feature than just a print publication. A wonderful example of this can be seen when Optimus Prime appears. Look carefully and you will see light filtering into the room around his head. It is also interesting to see most Transformers are drawn with some stress fractures on their bodies. This is primarily used with the larger Transformers, giving the impression that they have been in battle after battle, slowly working their way towards their goal and not necesarily stopping to get fully repaired along the way. Only two art sequences were a bit odd or could have used some work: Page 10: On page 10, Roll bar looks up and sees a purle, winged creature overhead, then he looks down as if to pick up something. Visually, it's just not clear what is happening here. What is he picking up? What was that creature? Pages 18 & 19 spread: As the Mini-Cons are looking up, preparing for the worst, Cyclonus' fingers are shown slowly lifting the grate next to them. The thing is, your focus is on the Mini-Cons and not that side, so when Cyclonus erupts from the ground, he looks like he's actually landing and crashing into the ground. A sound effect or something like that would have helped make the sequence a bit clearer. Despite these two gripes, have no doubt that you are in for a visual treat with Aramada #1. Neat Stuff:
Nitpicks:
As far as I know, there are few comic book series (especially those that are based on a toy line) that start off perfect. Despite my nitpicking, Armada #1 is a nice little read and the focus of the story is in the right place (poor lil' Mini-Cons). |
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